Centaur
This is a detailed look at the Splinterlands monster Centaur as a part of my Spellbook Notes series. We'll dive into the card's stats, abilities, lore, and strategic and tactical uses. To find information on other Splinterlands assets, take a look at the additional entries in the Spellbook Notes curated collection.
Card Details
Property | Value |
---|---|
Name | Centaur |
Type | Monster |
Edition | Beta |
Rarity | Common |
Mana Cost | 4 |
Abilities
Icon | Lvl Req | Ability | Description |
---|---|---|---|
1+ | Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. |
General Notes
As a neutral card, this monster has built in versatility.
It comes with a decent allocation of 4 health at level 1 and is very fast compared to many monsters with 3 speed at level one and 6 speed at max level. It's ranged attack type is good for allowing it to take up the flank with its health to help buffer against sneak attacks, but you may find it useful to put it in the next to last position instead to preserve it longer with and keep it in play with its snipe ability. With 4 mana casting cost, this monster can fit most team builds.
You can also add blast with Yodin Zaku as the summoner, which can greatly increase the power of this card.
Strengths |
---|
Fast with speed starting at 3 and increasing at level 3, 6, and 9 |
Neutral monsters are available in most circumstances. |
Snipes enemies behind the tank. |
Moderate health ranging between 4 and 6 at various levels |
Additional ranged damage added level 4 and level 8 |
Weaknesses |
---|
Low attack power starting at 1 and increasing at levels 4 and 8 |
League Cap Based Notes
League | Level Cap | Notes |
---|---|---|
Novice/Bronze | 2 | |
Silver | 3 | |
Gold | 4 | |
Diamond | 6 | |
Champion | 6 |
Tactics & Strategies
The following are pulled from my Summoner's Playbook series where I dive into clear tactics and strategies that many players miss and thus lose out on key opportunities to secure unique advantages.
Summoner's Playbook Page | |
---|---|
Yodin Makes a Sniper 3x As Powerful |
Purchase
Lore
The Centaurs of Anumün can skewer a squirrel from further than a human eye can see. Their arrows are thick, their bows are long, and they are extremely territorial. In close combat, they require no weapons, having the fury of a man and the strength of a horse.
Source: Splinterlands.com
SplinterLinks
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