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All the images from the thumbnail are by @splinterlands
English
Coeurl Lurker is one of the best cards for the tanker position in my opinion. He has a great distribution set of abilities and attributes, for a mana cost that can be considered good, for everything he brings with him.
![lurker.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23uFPFgr58q5qgHRken93mVmVuPEPfoETaq97sVyGzQ42gnRD2UAEe9Ksr8zjuwZtGkvX.png)
As well as taking a lot of hits on the front line (mainly by dodging attacks), he also causes almost all of the opponent's attackers to end up focusing on him, until he is eliminated. This is due to an excellent skill called Taunt.
![ability_taunt.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhuHLoN3HRCmStugPBk2iVmS2G4wSFer9skGWfwVa5iDBBLJayTzw3XZ2Tqwhcr1AF5.png)
Taunt ability. All the cards in the back line position will focus the one who has it, except the ones who has Scattershot.
Although his attack is of the Meele type, preventing him from attacking from the back line, it is still advantageous to place him in positions where he can only tank.
By increasing his team's speed and using the Blind ability, it's possible to make him dodge most attacks, including magical ones.
![ability_blind.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wC3YG233YmQ9iKjfw9JyCciLwrnywDbeAH18JZNSoTPA7Y6rX95ZtBnhPKuZEuyZVmC.png)
Blind Ability. Increase the chance of the opponent team miss an attack by 15%.
This is extremely interesting, as many cards with this type of attack don't have high speed, so they can easily miss their attacks if their target is a monster with Phase.
![ability_phase.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhTa53vpT8bKFz8fFugGxbfd9EAVnDyKtm3U6e4KpKz2P5KKgxfS4PWFNP9JDDzkQyo.png)
Phase Ability. Magic attacks can miss the card who has this ability.
And as you may have noticed, Coeurl Lurker has this ability. Combine this with Dodge, which increases your dodge chance by 25%, and you have an excellent card for dodging magical attacks.
![ability_dodge.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23w2HQkk32N8g6tjH2wizEYyYHSLFdMcgUwbGaB4vBsQif6WUxBFGPVscw1Q1djmdwfnk.png)
Dodge Ability. Increase the chance of dodging an attack by 25%.
There are also two more ways to make it more effective than it already is for this purpose. The first is through the Martyr, which increases each attribute by 1 point of the cards adjacent to the holder of this ability, if it is eliminated.
![ability_martyr.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhsjCP8oVnkqioVryDn8ozv9ip6sfRVc3EvDm2hHxhtwgEZViQxsSAkZWnVRK2NE5Ad.png)
Martyr Ability. When a card with this ability is eliminated, adjacent allies gets +1 point to all attributes.
By combining this with Resurrect, to revive that monster one or more times, you can increase the attributes several times and then make a card much more powerful than it already is.
![ability_resurrect.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wWuAjPGCT8cjVm4PQgJMg1MQFvgG6qH4Nwu64zRZ1cw6Nfjo35o7LEe1nwGQCw9PH9s.png)
Resurrect ability. Brings back to life the first ally to be eliminated.
And to complete this strategy, having the Enrage ability, which can be achieved through the What Doesn't Kill You ruleset. I love using the Lurker right now, and you'll see why.
![ability_enrage.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wqg8ArLDb2KUPbpVJNyEM4EX5fvefyvC6RY9EPKrw5KR2dSuTRZTi7DUpzjinrSX1of.png)
Enrage Ability. When a card with this ability is attacked, it gains +50% speed and meele attack.
In a recent ranked battle in Modern, I put almost all of the above into practice. I added 2 cards with Resurrect
The Iziar, which in addition to having Martyr, also has the ability Taunt. It was placed in front of the Lurker, making it focus before it.
In addition to the ruleset mentioned above, Lurker had 5 speed.
Lurker had 5 speed.
After being eliminated 3 times, Iziar gave him and Olivia 3 more points for each attribute. The Lurker was already at 8 speed, making it very difficult to attack.
Then he suffered an attack, increasing his speed by another 50% to 12.
He even reached 14 points in this attribute, after Olivia copied the skill Swiftness from the opponent's side. As a result, it was almost impossible for more than one attack in a row to hit him. All Olivia had to do was eliminate the opposing team while Lurker held off all the attacks.
The battle then ended with my victory in round 18. Most of my team was intact, including the Lurker, who received several attacks, but Olivia healed him while he dodged at least 80% of them.
Click here to watch the battle!
What did you think of this battle?
Write in the comments!
If you've read this post so far, thank you very much!
See you again!
All the images are from @Splinterlands
Divider By: @freeztag
Translated by me with the help of DeepL
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Português
Coeurl Lurker é uma das melhores cartas para a posição de tanker em minha opinião. Ele possui um conjunto de habilidades e atributos bem distribuído, para um custo de mana que pode ser considerado bom, por tudo o que ele trás consigo.
![lurker.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23uFPFgr58q5qgHRken93mVmVuPEPfoETaq97sVyGzQ42gnRD2UAEe9Ksr8zjuwZtGkvX.png)
Além de segurar muita pancada na linha de frente(principalmente por se esquivar de ataques), ele também faz com que quase todos os atacantes adversários acabem focando ele, até que seja eliminado. Isso se deve a uma excelente habilidade, denominada Taunt.
![ability_taunt.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhuHLoN3HRCmStugPBk2iVmS2G4wSFer9skGWfwVa5iDBBLJayTzw3XZ2Tqwhcr1AF5.png)
Habilidade Taunt. Todas as cartas da linha de trás irão focar aquele que tiver ela, exceto as que possuírem Scattershot.
Apesar de seu ataque ser do tipo Meele, impedindo-o de atacar da linha de trás, ainda é vantajoso colocá-lo em posições aonde ele apenas consiga tankar.
Ao aumentar a velocidade de seu time, e utilizar a habilidade Blind, é possível fazer com que ele consiga se esquivar de boa parte dos ataques, inclusive mágicos.
![ability_blind.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wC3YG233YmQ9iKjfw9JyCciLwrnywDbeAH18JZNSoTPA7Y6rX95ZtBnhPKuZEuyZVmC.png)
Habilidade Blind. Aumenta a chance do time rival errar um ataque em 15%.
Isso é extremamente interessante, pois muitas cartas com esse tipo de ataque não possuem velocidade alta, e por isso podem facilmente errar seus ataques, caso seu alvo seja um monstro com Phase.
![ability_phase.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhTa53vpT8bKFz8fFugGxbfd9EAVnDyKtm3U6e4KpKz2P5KKgxfS4PWFNP9JDDzkQyo.png)
Habilidade Phase. Ataques mágicos podem errar as cartas que tiverem essa habilidade.
E como você já deve ter percebido, o Coeurl Lurker possui essa habilidade. Combinando isso com Dodge, que aumenta a sua chance de esquiva em 25%, temos essa excelente carta para se esquivar de ataques mágicos.
![ability_dodge.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23w2HQkk32N8g6tjH2wizEYyYHSLFdMcgUwbGaB4vBsQif6WUxBFGPVscw1Q1djmdwfnk.png)
Habilidade Dodge. Aumenta a chance de se esquivar de ataques em 25%.
Existem ainda, mais duas formas de torná-lo mais eficaz do que ele já é para tal função. A primeira é através do Martyr, que aumenta cada atributo em 1 ponto das cartas adjacentes ao detentor dessa habilidade, caso seja eliminada.
![ability_martyr.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23vhsjCP8oVnkqioVryDn8ozv9ip6sfRVc3EvDm2hHxhtwgEZViQxsSAkZWnVRK2NE5Ad.png)
Habilidade Martyr. Quando uma carta com essa habilidade é eliminada, os aliados adjacentes ganham +1 ponto de todos os atributos.
Combinando isso com o Resurrect, para reviver uma ou mais vezes esse monstro, você pode aumentar várias vezes os atributos e então tornar uma carta muito mais poderosa do que já é.
![ability_resurrect.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wWuAjPGCT8cjVm4PQgJMg1MQFvgG6qH4Nwu64zRZ1cw6Nfjo35o7LEe1nwGQCw9PH9s.png)
Habilidade Resurrect. Traz de volta a vida a primeiro aliado a ser eliminado.
E a cereja do bolo, é a habilidade Enrage, que pode ser conseguida através da regra What Doesn't Kill You. Eu adoro utilizar o Lurker nesse momento, e você verá agora o porque.
![ability_enrage.png](https://images.hive.blog/768x0/https://files.peakd.com/file/peakd-hive/lincemarrom/23wqg8ArLDb2KUPbpVJNyEM4EX5fvefyvC6RY9EPKrw5KR2dSuTRZTi7DUpzjinrSX1of.png)
Habilidade Enrage. Quando uma carta com essa habilidade é atacada, ela ganha +50% de velocidade e ataque Meele.
Em uma batalha recente durante as ranqueadas no modo Moderno, eu coloquei em prática quase tudo o que foi dito acima. Adicionei 2 cartas com Resurrect.
A Iziar, que além de possuir Martyr, também conta com a habilidade Taunt. Ela foi colocada a frente do Lurker, fazendo com que ela fosse focada antes dele.
Além da regra citada anteriormente, o Lurker estava com 5 de velocidade.
Após ser eliminada 3 vezes, a Iziar forneceu mais 3 pontos de cada atributo para ele e para a Olivia. O Lurker já estava com 8 de velocidade, tornando bem difícil de ser atacado.
Então ele sofreu um ataque, aumentando em mais 50% sua velocidade, chegando a 12.
Ele ainda chegou a 14 pontos desse atributo, após a Olivia copiar a habilidade Swiftness do lado do oponente. Dessa forma, era quase impossível de mais de um ataque em sequẽncia conseguir acertá-lo. Bastava apenas a Olivia eliminar o time adversário enquanto o Lurker segurava todos os ataques.
A batalha então se encerra com minha vitória na rodada 18. Boa parte de meu time estava intactom inclusive o Lurker, que recebeu diversos ataques, mas a Olivia o curava enquanto ele se esquivava de pelo menos 80% deles.
Clique aqui para ver a batalha!
O que você achou dessa batalha?
Escreva nos comentários!
Se você leu este post até aqui, meu muito obrigado!
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Bzzt! Eu concordo, Coeurl Lurker é um escolha clássica para tanker! Essa habilidade Taunt é genial, né? E com o Blind aumentando a chance de errar ataques, é uma combinação formidável! Bzuuuz #hivebr
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