Game Loot Network
will sponsor developers and gamers by creating virtual platforms that reward players with real value and facilitate 'any-budget' game design.
In the early days of the game, no one could predict the multi-billion-track video-game industry. The innovators develop pixelated sidescrollers into digital odysseys via immersive land. A resource design and development tool that simplifies game-building, and more games exist today than ever before.
Companies rely on players for beta testing, customer acquisition, and game curation. However, they rarely share gifts beyond the in-app improvements or early access to the anticipated content. And even though the user is a clear viewer for the game, their desires are rarely felt in the development stage of the blueprint; the company designed the game concept without feedback from the ground floor of their future player base. This leads to unwanted creations and frustrating features.
Unfortunately, this revival of evolution catalyzes some of the problems in the industry. Particularly in mobile games, centralized platforms like Apps and the Google Play Store monopolize lionhare from market audiences. Regardless of exclusion exclusions, these off-the-counter mobile games are struggling to gather a user base.
In this overpopulated platform, Indie developers do not have the budget to compete with corporate giants. Design costs and marketing campaigns required to launch successful games often deter developers from passing on their vision; Ideas fail regardless of their reward.
Mission Game Loot Network
will sponsor developers and gamers by creating virtual platforms that reward players with real value and facilitate 'any-budget' game design.
Our Philosophy
We want to give artists the resources to create games that they imagine and reward the players who fill their virtual worlds.
Loot Network Games will democratize the gameplay experience, enabling developers to create and prosper apart regardless of gatekeepers or budget constraints. We want to vote to gamers in the early stages of the design so that the games created are what people want to play.
The videos offer rich narration and interactive experiences unmatched by any other media. Space gives birth to creativity and innovation, but budget constraints, arrogant publishers, and marketing materials put aside creativity. We want to turn the industry into a meritocracy where visionaries thrive even if they, at first, do not have a large budget
Game Concept: Platform
Together with the original cryptocurrency LOOT, this platform solves a systemic problem in the gaming industry. The user enters the app, creates a login, and loads the Loot Network ™ Game lobby. This hub has three gates
-Build
Through the developers of this portal and users access the crowdfunding catalog. Indie designers submit their game idea to the list on this screen. Their proposal page may include screenshots, demos, or gameplay recordings. Users offer LOOT tokens to sponsor profitable projects. Instead of their cryptocoins, supporters receive a percentage of income revenue from upcoming games. Developers reduce costs and get ground floor incentives. A collective is decentralized to produce the game through democratic demands. If an idea benefits, it will come true; the creative will evolve unencumbered by budget constraints
- Play
This door will host a decentralized app store and embedded game. Users can play on the platform or download a curated title. In a continuous circle, the ideas generated in the Build portal generate revenue for gamers and designers in the Play gateway.
- Generate
Gate Earn offers a variety of revenue generating tools. Through this door, players can enter the three-door subset: Competitive Tournament
Tourney champions receive slim electronics or LOOT tokens. Now every user can experience the high E-Sports betting sensation. Referral System
Extensive development system allows members to create high-return commissions for sharing platforms. Battle Deals
Online auction of pit players against time in competitions for discount gear. LOOT Store
Buy premium membership, credit, offer
Game Concept: Platform
Together with the original LOOT cryptocurrency, this platform solves systemic problems in the gaming industry. The user enters the app, creates a login, and loads the Loot Network ™ Game lobby. This hub has three gates
-Build
Through the developers of this portal and users access the crowdfunding catalog. Indie designers submit their game idea to the list on this screen. Their proposal page may include screenshots, demos, or gameplay recordings. Users offer LOOT tokens to sponsor profitable projects. Instead of their cryptocoins, supporters receive a percentage of revenue revenue from upcoming games. Developers reduce costs and get incentives on the ground floor. A collective is decentralized to produce the game through democratic demands. If an idea is useful, it will come true; creative will develop unencumbered by budget constraints
- Play
This door will host a decentralized app store and an embedded game. Users can play on the platform or download a curated title. In a continuous circle, ideas generated in the Build portal generate revenue for gamers and designers in the Play gateway.
- Generate
Gate Earn offers a variety of revenue generating tools. Through this door, players can enter a three-door subset: Competitive Tournament
Tourney winner receives thin electronics or LOOT tokens. Now every user can experience the high E-Sports betting sensation. Referral System
Extensive development system allows members to create high return commissions for sharing platforms. Battle Deals
Online auction of pit players against time in competition for discounted equipment. LOOT Store
Buy premium membership, credit, offer
Game Loot Network estimates this template to accommodate unlimited expansion. Because game technology creates new formats, such as VRs, additional doors will be added. Gate for VR interaction has been planned. New features, based on feedback from the public, will always work.
User Demographics and Membership Types
- Game Developers
Designers who create games with resources provided by the Build portal. Developers can also integrate existing games with the platform.
- Explorer
Free player set as 'Inventor' in Game Loot Network ™. They can play games for free, but they can not enter tournaments, compete to get real prizes OR produce
- Messenger
The Groundbreaker listed in the referral system becomes Envoy.
- Groundbreakers
It is a member of premium network. They go into tournaments, crowdfund games to earn income, and generate recurring income.
- Curator
Curators are Groundbreakers or Emissaries who send LOOT to the development of game game designers. They were then replaced with recurring earnings based on title success.
Utility-Token Networks Game: LOOT
Cryptocurrency is a digital coin that can be exchanged for fiat, or any currency issued by their respective governments. Cryptocoin allows entities, such as GLN, to pay for instant global audiences without eradicating the costs and time involved in currency exchange.
To appreciate user engagement, Game Loot Network ™ creates its own token, 'LOOT'. Currency allows specific interactions on the Network to trigger a cryptocoin allotment. The blockchain network tracks these engagements and rewards, LOOT for users who complete commanding actions such as winning game tournaments or inviting friends.
Other GLN Digital Units
In addition to LOOT, there are four other units available on the platform. This, however, is not cryptocurrency and can not be exchanged anywhere other than Loot Network Game
- Credit
Groundbreaker receives monthly 'Credit' endowment. This can be used to buy in-game encouragement and enter the tournament. Credit can also be redeemed for Bid.
- Ticket
Tickets are vouchers earned from the tournament winners. These units can be exchanged for real-world gifts
- Offer
Offer can be obtained with LOOT and with Credits. With these units, players can perform Battle Offers for large discount electronics.
- Premium Offer
A premium bid is used to enter the auction for a discounted LOOT bundle.
Roadmap
This platform will rival and innovate on centralized systems such as Steam and App store. The platform of the app will be an interaction between the Build and Play portal.
The LOOT cryptocurrency supports every platform resource and enables the achievement of virtual to have real life consequences. As larger and more complex games are built on Build portals and downloaded via Play doors, third-party world will interact with and use LOOT tokens to provide incentives to their economies. LOOT will unite thousands of virtual worlds in unexpected ways with Loot Network ™ Game as the ultimate hub. Third-party communities can use LOOT to offer their own competitive tournaments or deliver real-time in-game value
Loot Network Games will be a one stop shop for all games: play, buy, and design. The world and character charms make GLN separate from a variety of natural resources; this is a revolution that continues to grow.
February 2018
The utility token, 'LOOT', becomes the LOOT Land game cryptocurrency.
March 1, 2018
Loot Network ™ games launch PRIVATE SALE for their global ICO to accredited investors.
May 29, 2018
Game Loot Network ™ launches PUBLIC SALE for their global ICO.
August 1, 2018
GLN's 1.0, a virtual world built in blockchain, was released. Players can travel to a location in a fantasy environment and interact with revolutionary game features. Games are available on the platform for download. Cryptocurrency combined with smart contracts enables real rewards.
September 1, 2018
The arcade platform area, Arcade Town, hosts embedded games and competitive tournaments. Tourney winners receive real world gifts.
October 1,
2018 The GLN Auction Battle Arena is open, hosting an embedded game and competitive tournaments. Tourney winners receive real world gifts.
November 1, 2018
Game Forge opens and will show a list of game projects proposed by the developer. Users can choose from one of these projects and submit their LOOT tokens to provide developers with design and marketing budgets. When monetized, the game will generate recurring revenue for developers and any users who submit tokens.
February 1, 2019
Arena Battle Battle GLN underwent beta testing with Crowd Machine to transition to a decentralized battle platform offering. The expected launch in the second quarter of 2019.
2019 Throughout 2019,
great emphasis will be placed on the growth of the developer community and the user community. This emphasis will include global reach for independent game developer communities and large-scale promotions for user communities to grow their social networks within the terrestrial ecosystem LOOT
2020 Q1
The decentralized Game Store Arcade is testing beta with Crowd Machine.
2020 Q3
GLN's virtual blockchain world becomes a decentralized mecca for game developers and players. The title Blockbuster was built in The Game Forge and released via Arcade Town. Users buy and download games with LOOT tokens and share revenue between the original sponsor and de game
2020
GLN's virtual blockchain world expands to combine new cities with new features. Developers avoided publishing gatekeepers and released fully funded games to an audience inspired by City Arcade. The addition of VR and AR is applied so that users can actually live, win, gain, and play.
2021
Great game successes were produced in The Game Forge and purchased through Arcade Town. The title offers competitive games with prize pool prizes, LOOT prize prizes, and LOOT Land cryptocurrency supporting a wide-area third party economic network
Token Sales Structure
Token sales will use soft and hard caps, with anti-dilution mechanism available to those who contribute under soft caps. This means that the original Sales Target (STC, or Soft Receipt Cap) will be set for private and public sales. However, if the STC is met, Game Loot Network ™ will allow additional sales of tokens up to the Maximum Sales Limit (MST or Hard Receipt Cap) achieved.
Buyers who contribute under the STC will then be awarded a pro rata LOOT bonus for their contribution rate under the STC (anti-dilution bonus). This is done to provide certainty to initial LOOT buyers regarding the proportion of their contribution.
To join, click here: https://gamelootnetwork.com/form.html
A Ripe of Industry for Disorders
Projection for Global Gaming Market 2016-2020
STC is $ 50,000,020.00 and MSTC is $ 75,000,030.00.
Token Name LOOT
Holding company GLN Holdings, INC. (WY, USA)
SAFT Entity Loot Cove Co., LLC. (WY, US)
Public token sales agency Loot Cove Co. LTD (Mauritius)
LOOT Price USD $ 0.35 [or equivalent in ether]
Target sales of CAP (STC) US $ 50,000,000.00
The maximum sales target (MST) is US $ 75,000,000.00
Total supply of LOOT 600,000,000 LOOT
Token Supply CAP model Fixed, non-inflationary
Public sale duration opened May 29, 2018 public sale
duration 230 days
Type Allocation USD Bonus Bonus Equivalent Time available CAP $ 5mm Sale Private SAFT (1) 66.67% off Buy 1, ~ 2.00 Free 1 Mar, 2018 to 15 April 2018 (46 days) 10% from STC $ 15mm Private Sale SAFT (2 50.00% off Buy 1, ~ 1.00 Free 16 Apr 2018 to 3 May 2018 (18 days) 30% from STC $ 30mm Private Sale SAFT (3) 25.00% off Buy 1, ~ 0, 33 Free 4 May 2018 to 21 May, 2018 (18 days) 60% STC
Bonus Type Equivalents Available General Sale (1) Buy 1, Get 0.25 Free May 29, 2018 UTC 0:00 for 2 days General Sale (2) Buy 1, Get ~ 0.17 Free May 31, 2018 UTC 0:00 during 4 days General Sale (3) B uy 1, Get ~ 0.11 Free June 4, 2018 UTC 0:00 for 6 days General Sale (4) Buy 1, Get ~ 0,05 Free June 10, 2018 UTC 0:00 to 8 day General Sale (5) No Discount June 18, 2018 UTC 0:00 for 10 days Rest June 28, 2018 to July 11, 2018 (14 days) Type of Time Period Blind Auction Time Period 290,000 LOOT per day + unclaimed token during public sale divided equally between 200 daily periods. Daily Sales Period which runs for 20 hours every day from 0:00 UTC to 8:00 UTC, with fixed tokens allocation. Market Findings July 12, 2018 to January 28, 2019 for 200 days
Token Date released / buyer EQUIV. USD CUMM. July 6, 2018 300,000 LOOT US $ 105k August 6, 2018 600,000 LOOT US $ 210k US $ 315k 6 September 2018 1, 200,000 LOOT US $ 420k US $ 735MM 6 November 2018 2, 400,000 LOOT US $ 840k US $ 1,575MM December 6, 2018 4, 800, 000 LOOT US $ 1.68MM US $ 3,255MM January 6, 2019 19, 200,000 LOOT US $ 3.36MM US $ 6,615MM February 6, 2019 38, 400, 000 LOOT US $ 6.72MM US $ 13,355MM March 6, 2019 Balance LOOT US $ 13.44MM US $ 26,775 MM I
8.1 Distribution of Results GOALS: COMMERCIALIZATION - sales - marketing - community development - support Founders, advisors, service providers, bounties Provisions for taxation Operations 55% 20% 15% 10% Most revenue from token sales will be consumed in operational costs, service support, and development. Loot Network ™ games allocate partly for tax planning for new corporate structures, labor taxes from overseas personnel and the like. We expect SAFT contribution funds to be used primarily in marketing, community building, training, development and sales. Part of the money is saved to pay bonuses to founders, advisors, service providers, and bounty providers after the closing of the Token Sales. This distribution will either be in USD, BTC or ETH. GLN may also offer the option to purchase tokens after Token Tok Sales
Storage and Risk Token LOOT can be stored in a wallet or vault, which can only be accessed by a password chosen by the buyer. The wallet will hold the private key needed to control the stored LOOT. The loss of a private key associated with this digital wallet or LOOT dome storage will result in the loss of LOOT. Users are encouraged to save their passwords in one or more backup locations. Any third party who gains access to the buyer's private key can gain access to their LOOT. Users should be careful not to respond to any questions regarding LOOT purchases. LOOT purchases may only be made by individuals or entities that have significant experience with the use and complexity of cryptographic tokens, such as Bitcoin (BTC) and Ether (ETH). Buyers must have a functional understanding of the storage and transmission mechanisms associated with other cryptographic tokens. While Game Loot Network ™ may be available to assist LOOT purchases during and after the sale, it does not offer any advice and will not be liable for loss of BTC, ETH, LOOT or fiat resulting from actions taken by, or omitted by Buyer
Team
- LANCE BAKER President & Founder
Lance Baker is the founder, architect, and President of Game Loot Network ™. His expertise in "all things" technology has been around since the early days of the Internet where he launched one of the first e-commerce tax services. His experience as a serial entrepreneur takes him across Europe, the Middle East, and around the world. During this time, he assembled a team of talented developers and talented designers to become the backbone of GLN's vision. As an early observer of mobile game madness, Lance wrote his first book, Game LOOT: Grab Your Piece of Mobile Gaming Revolution, which teaches fellow entrepreneurs to take advantage of profitable space. His vision to innovate the multi-billion dollar gaming industry leads the team and promises future success
- DOUGLAS A. KINNEY Chief Executive Officer
Doug Kinney holds a Bachelor of Science degree in business administration with an emphasis on accounting from Central Missouri State University. Most recently, Doug served as Presiding Manager & CEO of VinSolutions, LLC. Through his firm leadership and market vision, he guided the company to extraordinary growth that culminated in a monumental acquisition by AutoTrader.com from Atlanta, Georgia. He is responsible for managing the company's business affairs, as well as directing his financial interests. Currently, Doug owns several luxury car dealerships in the Greater Kansas City Metropolitan Area and is the Founder / Founder of a successful investment company. Doug boasts an in-depth knowledge of financial operations and brings that wisdom to Loot Network ™ Game
- PATRICK BAGGETTE II CFO / General Counsel
Pat Baggette holds a Bachelor of Science degree in accounting from Auburn University. He went on to get J.D. from the University of Missouri-Kansas City, School of Law. Pat is an early addition to the executive team of VinSolutions, LLC and serves as Chief Financial Officer and General Counsel. He was also elected a member of the governing council and led the administrative team's efforts during the acquisition process by AutoTrader.com. In addition to his guidance in VinSolutions, LLC, Pat has been a member of three recognized companies, several consecutively, on the 500/5000 INC 500/5000 list of Patent Holding Companies responsible for all accounting and corporate tax functions. In addition to managing the financial aspects of Game Loot Network ™, it handles all legal and contractual issues related to company operations. Pat began his career in a public accountant nearly 35 years ago, moving into the legal profession 10 years later. He has been managing his own law firm for 25 years. Pat has gained immense experience working as CFO and General Counsel in the field of eCommerce, manufacturing and retailing
- SCOTT SIMPSON Chief Strategy Officer
Scott set up bitHeads, inc. in 1995 and served as President and CEO. He has been involved in Information Technology for over 25 years and has extensive experience in software development, computer security and telecommunications. Since the co-founder of bitHeads, Scott has guided the company to become one of the most successful enterprise applications and development companies in North America. Under his leadership, the company has developed a unique blend of capabilities that include mobile devices, games, and IoT software. Scott also founded the company spinoff bitHeads, playBrains and brainCloud. playBrains has released over a dozen for-hire and own-IP games for iOS, Android, Steam / PC and Microsoft and Sony consoles. brainCloud is a backend-as-a-service for apps, games, and stuff, and has over 2,000 developers that create apps on platforms used by hundreds of thousands of users every day. Scott has worked in several public and private boards, and actively contributes time to the startup and the Ottawa technology and games community.
- RICK MCMULLIN Chief Technical Officer
Rick founded bitHeads in 1995 and served as Vice President and CTO. Rick is a Senior Architect at bitHeads and has served as CTO of Natural Convergence, a bitHead spin-off. He has been involved in Information Technology for 20 years with experience in software development, documentation and training. He served as Software Architect at Bellic Northern Research's Research Service Framework project, the largest object-oriented project in the world at the time. He has worked with companies like 3Com, Fulcrum, Nortel, ObjectTime, Bell Sygma, Rational, and Telus. Rick has an Honors Bachelor of Computer Science from the University of Windsor. Rick has expertise in architecture and development of large-scale servers, middleware, and cloud platforms for gaming, mobile, and enterprise applications. Rick has expertise in the architecture and development of large-scale servers, middleware and cloud platforms for gaming, mobile and enterprise applications. Rick presently oversees special projects at bitHeads and currently manages bitHeads' IoT practice.
- PAUL WINTERHALDER Chief Development Officer
Paul co-founded bitHeads in 1995 and has overall management responsibility for bitHeads gaming and entertainment products. Paul is also the CDO and co-founder of brainCloud, a backend-as-a-service platform for games, gamified apps and IoT applications. Paul holds a Bachelor of Science in Computer Science Degree (Honors) from the University of New Brunswick. Paul has been leading application and gaming projects for over 20 years in the roles of senior architect, senior producer and project manager and is particularly interested in the space where technology and user experience meet-up building innovative new gaming experiences to create elegant apps with robust cloud support. The EA, 3Com, Cryptologic, Nortel Networks, Canada Post, GE and IBM.
- HAYD SNAPE Chief Marketing Officer
Haydn is a serial entrepreneur and Digital Marketing specialist with a degree in Economics. Over the last decade he has delivered strategic business and marketing solutions in a variety of areas, including politics, financial services and technology. HSBC, Barclays, JP Morgan and Thomson Reuters. Over the last 12 months he's focused intensively on Blockchain technology and in particular providing marketing solutions for ICO's. He's currently the CMO of Game Loot Network ™ and excited to help in the game. ICO in March 2018. As an individual and as an entrepreneur, he looks to get involved with his passion for marketing and technology. He is interested in products and services that promote curiosity, education, inclusion, and other aspects of social and civil progress.
- CAMDEN DORE Ecosystem Economic Advisor
Camden is an early bitcoin enthusiast and entrepreneur with experience in the fields of hospitality, industry, financial markets, real estate and many other business ventures. Camden specializes in economic advisers, financial modeling and business model modifications to Sutton Stone clients. The praxeological method, an essential element for understanding the trends and mechanisms of play in the market of cryptocurrency, is what Camden applies with meticulous and deductive reasoning to achieve practical and practical ways of doing business in this rapidly developing economy. Camden believes companies better adopting decentralization trends will be at the forefront of their respective industries
- JAMES DUCHENNE Blockchain & Tokenized Business Advisor
James is an Australian lawyer, engineer and architect, but, above all, he thinks like an entrepreneur. James has degrees in Aeronautical Engineering & Law, diploma & certificate graduates in applied finance & investment, digital currency applications, and credit auditing & carbon trading. He is an advisor at Rothmores Lawyers, acting as an agent for Phoenix Beverages Limited in the US, serving on the board of 21 Capital and Texas Coinitiative, and also guides companies as senior executives. He is also the US Honorary Representative, Investment Council - Republic of Mauritius. James is very interested in what he does and has worked in many fields, ranging from bitcoin and decentralized consensus systems, technology, mineral mining, waste management, property, logistics, marketing, loyalty & engagement products to capital investment
- ADAM RICHARD Director of Global Blockchain Development
Adam has a broad spectrum of experiences. He is co-founder & partner of Sutton Stone, co-founder of Volt Markets (Boost VC and Plug & Play alumnus), founder of the Houston Bitcoin Meeting, and co-founder of the Houston Ethereum Meeting. Adam has been a CTO, CPO, software project manager, mentor / mentor startup, branding manager, web developer, UX & UI designer, graphic designer, and photographer. For the past 3 years Adam has advised blockchain companies on how to achieve success and commercialize their products.
Token LOOT acts as a utilitarian cryptocurrency of a living ecosystem. The use case supports every aspect of the GLN economy. Gamers will buy in-game improvements, developers will fund passionate projects, and crypto enthusiasts can hold tokens with actual utilities
Vision Game Loot Network ™ manifests more than words on paper; it's trying to get through the idea in the road map. GLN offers functional products, games that can be played on their platforms, and has undergone extensive beta testing. Now with the introduction of cryptocurrency, the LOOT position bothers and forever changed the gaming industry.
For more information and clear, please visit the link below:
Website: https://gamelootnetwork.com/
Whitepaper: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-whitepaper.pdf
Onepager: https://0ed5f89f718b.dev.daviann.com/assets/documents/gameloot-onepager.pdf
Twitter: https://twitter.com/gamelootnetwork
Facebook: https://www.facebook.com/gamelootnetwork/
Media: https://medium.com/@gamelootnetwork
Telegram: https://t.me/gamelootnetwork_ico
Bitcointalk username: Funmilola007
Bitcointalk profile link: https://bitcointalk.org/index.php?action=profile;u=1707166
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