The first thing that inevitably catches your eye when you run Everybody's Gone to the Rapture is a stunning visual component. The world here is made so beautiful that you want to quickly examine every corner of it! What is surprising is not so much the quality of the textures or the number of polygons (which many modern projects abound with), but many details in the design of locations from which the surrounding space looks extremely realistic. Coffee spilled on the table, cigarette stub in the ashtray, rust on the car, peeling paint. And when it suddenly starts to rain on the screen, you are amazed at how accurately the smoke or droplets on the hood of the car are transmitted.
Yet I was disappointed when, having reached the final, I did not wait for either unexpected plot twists, serious revelations, or even a clear explanation of the events that occurred. All the mystery and fantastic component of the game serves only to justify the opportunity to show us fragments from the lives of key characters. Focusing on the characters and relationships of people, revealing their images in a series of small scenes, the authors have left without proper attention to the main storyline. Deprived of proper development and serious drama, she, in fact, devalued the player's desire to move on and turned Everybody's Gone to the Rapture into just a set of death stories.
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