Dominion Part 1 Highlight Burst

in Splinterlandslast month (edited)

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Good day everyone, Participate in another challenge SPL from The People's Guild @thepeoplesguild, and come and join too sharing ideas. Check out the challenge post HERE. I would make some suggestions regarding the ability to highlight bursts for 1 or 2 rounds. This is my ideal combo for each element.

Fire Element

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RAGING INFERNO: All friendly fire units not more than 7 healths gain + 5 melee attacks for 1 round.

Ability Combinations: It will pair well with Bloodlust, Piercing, and Inspire for extra damage.

Water Element

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ABYSSAL ECHO: All magic and range units will target first the lowest health for 1 round, it ignores Taunt and Camouflage ability.

Ability Combinations: Lowest health is sometimes the most prominent and annoying to defeat hence Piercing and Double Strike are most likely well combo on this to dominate early rounds.

Earth Element


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SPEED SNARE: An ability that can halve the speed of all opposing monsters for 1 round. The speed reduction is based on your monster's higher speed stat

Ability Combinations: This ability works well with the Slow ability which significantly reduces more of the opposing team's speed stat.

Life Element


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VITAL ARROW: When a ranged attack deals damage, the attacker gains health equal to the damage dealt, even exceeding their maximum HP for 2 rounds.

Ability Combinations: Double Strike for extra damage and will then gain more health.

Death Element


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SPECTRAL TERROR: All friendly Death Element monsters, causing each successful hit to reduce the opponent's speed by 1 for 2 rounds.

Ability Combinations: It's a good combination with Swiftness to ensure a high chance of hitting the opponent and applying Spectral Terror.

Dragon Element


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SKYFURY: An ability can increase the damage of all dragon-flying monsters by 2 for 1 round.

Ability Combinations: This is kind of a broad combination prioritizing all attacks but for ideal choice, Swiftness is the best for the high chance of attacking first.

Neutral Element

NULLIFY: This ability can temporarily disable the opponent's immunity abilities for 2 rounds.

Ability Combinations: Once it applies the target, the best combo for this is by debuffs or status effects, such as Stun, Poison, and Affliction or overwhelm the opponent in damage.


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This is my idea of what I could put for this DOMINION set temporary burst skills for 1 or 2 rounds. I hope you like these abilities I've created and once again have a nice day.

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Excellent! Thanks for participating in this challenge, @zactian ! As usual, the Death ability is my favorite of the bunch :)

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