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RE: LeoThread 2023-12-20 06:55

in LeoFinance • last year

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Splinterlands introduces Lands, a significant addition to the game, allowing farming for grains, SPS, or Research. Utilizing plots efficiently demands substantial resources, as illustrated by the user's experience with two plots.

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Exploring Hill and Mountain plots, the user engages in grain farming, achieving 100% efficiency with 41% worksite capacity used. However, resource limitations hinder optimal utilization. Despite accumulating 41SPS on another plot, claiming it requires significant grain expenditure. The scarcity of assets post-land launch prompts the need for additional card purchases, emphasizing the strategic complexity of land development.

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Your exploration of Hill and Mountain plots is insightful! Achieving 100% efficiency with 41% worksite capacity used is impressive, but navigating resource limitations adds a layer of strategic complexity.

Sounds like the game got even more interesting with the addition of Lands that players can even farm.

yeah. now with lands players can farm and its a cool addition to the game

It's great then :) Players will have more things to do and strategize upon hehe

Sounds like a game-changer! Efficient plot management does seem resource-intensive but definitely rewarding. It's fascinating to see how Splinterlands keeps evolving!