Campaign games are great, especially open-ended ones, or ones where the victory conditions are designed so you can carry on the narrative as a sequel if everyone wants to.
As for the Seychelles affair, no-one knows to this day whether it was a complete coincidence, or they got the idea from the game, or even if they used the game without the other players' knowledge as a way to play it out and see if it was feasible. I've known a few remarkably interesting people over the years - glad my life isn't quite that exciting !
Hehe, indeed.
i have been chatting to some people in the Warhammer community who also wish that Warhammer 40,000 was not so competitive in South Africa, so they can just enjoy a game in a narrative sense. I know there exists communities like that in UK/USA/Europe. I think I should make it happen here...
Go for it ! Setting up a narrative campaign (for any system) can be a huge amount of fun ! I've learned the hard way that it's best to automate as much as possible in one way or another, and to spread the workload (making sure the info generated is shared or held on a central repository) so that if one or two people drop out it doesn't crash the whole campaign.
Indeed... that is good advice... I am sure that you could probably write a good guide for that on Tabletop/DnD on that topic!