Pulling in a huge influx of players and then removing their only source of joy and rewards every day is a pretty shitty move on their part. The game is already slow and dull for new players and will be very difficult to hold them without some kind of real reward for playing.
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I’m not in disagreement but if it’s a potential game breaker then I feel like extreme measures are forgivable in extreme circumstances.
Further, I don’t think this will be an ongoing issue. I think it’s a quick fix until they can correct whatever issue caused it.
The fact that the game and community increased at such an explosive rate compounds the issue because they’re still working out kinks from the upgrades necessary to keep it running during the flood.
I believe the perspective of this being permanent is misguided. This, like every other thing like it for the time I’ve been here, will fade into memory when whatever fix they put in place is better than what we had before.
My experience here gives me the confidence to stand by that position. I think in a few months time, if you remember this at all, you’ll reflect on it differently than you see it now. It’ll be a milestone by which you measure growth.
One huge thing would be a daily login reward-style calendar. Every day you log in you and get a reward. Day 1 get a potion, day 30 an epic card. You can't keep players interested if all they get every day is 9 DEC or their 10th Minotaur card. Something like this would help entice players to log in every day ...
but I love Minotaur! 🤑
I think this would be better suited for non-transferrable items, but I agree that would help offset some of the current distain for the situation.
However, the time it would take to code that and put it in place would ultimately serve to distract from simply resolving the issue to begin with, I think.