Scouting Adventure - Game 49 - Day 59 (Aug. 17, 2020)

in #steemace4 years ago

There is currently room for only 3 more players.

Curate here at the 5-minute mark before the 67,000+ SP vote comes in!

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Objective:

Build an empire.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the SCOUTING tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @mariita52, @bashadow, @erikaflynn, @justatouchfey, @pbock, @dksart, @badpupper, @stever82 and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.


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Player status:

  • P1 is paused, ate 1 food and 74 food remain.
  • P2 is selling 6 boards for 1 coin, moved to the merchant and bought a spear, then moved to 2D-13 and traded the hatchet for the fish-pole with his worker. P2 and 1 worker ate 1 food each and 24 food remain.
    1. Worker 1 caught 3 fish.
  • P3 is paused, ate 1 and 5 food remain.
  • P4 is paused, ate 1 and 61 food remain.
  • P5 is paused. 1 food remain.
  • P6 is paused; ate 1 food and 30 food remain.
  • P7 is paused. 4 food remain.
  • P8 is paused. 3 food remain.
  • P9 moved to the bunk-house and used his string and stick to make a bow, ate one food and 9 food remain.
  • P10 searched and found 3 twigs, ate 1 meal and 18 food remain.
  • P11 is selling necklaces for 15 coins each, moved to 2J-13 and found 1 iron and 1 stone. P11 and 2 workers ate 1 food each and 1 food remain.
    1. Worker 1 catches 3 fish.
    2. Worker 2 finds 2 iron and 1 stone.
  • P12 is selling necklaces for 15 coins each and leather gloves at 2 coins per pair, caught 3 fish. P12 and 1 worker ate 1 food each and 44 food remain.
    1. Worker 1 catches 3 fish.

NPCs turn:

  • They mind their own business.
  • The Bosi Brothers systematically scout around on the East Map.
    BB1: to hit = 10, carrying a battle-ax damage = 5, health = 5, wearing metal boots (armor +3).
    BB2: to hit = 10, carrying a battle-ax damage = 5, health = 5, wearing metal boots (armor +3).
    Note that carrying the sawmill will slow their movement by half.

Public notice:

It is rumored that the Bosi Brothers have been asked to supply someone with a sawmill. Being petty thiefs, you can be sure the Bosi Brothers will not be obtaining the sawmill by legal means. If you are the owner of such a device, be aware and guard yours well. The Bosi Brothers are not very smart, but they are strong and dangerous!

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You may wish to use the template below (copy, paste, edit).

### Player ()
Action 1:
Action 2:
Action 3:


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Don't forget, you can promote your own posts on the #happystream !

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Player 11 (2nd)

Action 1: Mine.
Action 2: Mine.
Action 3: Mine

My worker 1 catches 3 fish using my baited fishing pole.
My worker 2 mines.
http://www.roll-dice-online.com/ gave me 1,3,1,4,1,1, so I find 3 iron ore and my worker 2 finds 2 iron ore and 1 stone.

Player 10
Action 1 search for twigs !D6

Player 10
Action 2 search for twigs !D6

Player 10
Action 3 search for twigs !D6

You pick up 1D6 and roll a 6

You pick up 1D6 and roll a 1

You pick up 1D6 and roll a 5

Player 2

Actions 1-2: Go to the mine.
Action 3: Mine !D6

Worker 1 actions 1-3: Fishing.

Trade: I'll buy one pair of leather gloves from from P12 for 2 coins and equip them.

Crafting: Use my lumber mill to craft enough rudimentary spikes and thin sticks from my wooden boards to surround my lumber mill with spike pit traps. (I'll leave it up to the game master to decide how many wooden boards that should take)

I'll also remove the head of the spear to create a handle for the shovel i'm working to build. If the spear head would take up a space in my inventory, then I'll throw away the spear head.

Also, how much iron do you think would be necessary to make the blade of a shovel?

Um... seriously... if you surround the mill, nobody will be able to use it until the trap is filled in with dirt.
Besides, a lumber mill can cut boards, but it is not set up for cutting those boards into thin strips. You would need to somehow convert the mill into a band saw. I'm not saying it can't be done, because where there is a will, there is a way, however, it wouldn't be easy. You could also just go find a suitable stick for the handle of a shovel without dismantling a spear. Besides, the spear might only be a stick with the end sharpened to a point.

I think 1 iron ore should be enough to make a small shovel the size of a trowel since it can produce 50 nails. 2 or 3 iron would make a nice decent shovel. But you still require a forge.

Filling them back in with dirt was originally my plan, but now that I think of it, it would be a waste of wooden boards to have to do this every time there was an assault. In this case, i'll work on the traps as a future project for assaults yet to happen, as it seems like the work required would be too much before they arrive.

I'll see about some sort of trap system that could easily be armed and disarmed in case of emergency for future raids. Possibly also a fortress we can barricade ourselves inside and pepper the foes with arrows from relative safety.

For the time being, i'll focus on getting equipment for direct assault on the brothers, so scratch those crafting actions then. A viable trap system would need more prep time it seems.

Excellent.
I'm having visions of where this game may go in the future. I'm thinking about having localized maps of the areas directly controlled by the players. It may become too much to have 12 maps for 12 players and need to update each every day, but if there are only a few modifications per month, it might actually be doable.

You pick up 1D6 and roll a 4

Player 12 (1st)

Action 1: Catch a fish with my baited fishing pole.
Action 2: Catch a fish with my baited fishing pole.
Action 3: Catch a fish with my baited fishing pole.

My worker catches 3 fish with his baited fishing pole.

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