It's hard to guess what they said in Nintendo when they started developing the new Super Smash Bros series, but they probably just wanted to get all the competition on the market badly angry. We live at a time when even the most iconic characters of many well-known fights are not found in the basic package, but the authors will bring them to form DLC. It was Street Fighter, Mortal Kombat, Tekken, and Soul Calibur. Just all really great games in the genre. Just not here. Not only did they want to bring new characters into the game. They wanted to bring everything from the past. And it does not matter if their game series is still alive, or they have had significant changes between time.
If the Super Smash Bros. The Ultimate has decided that this part will end and no more will be, it would be a really respectable farewell. It's the ultimate part where there's everything you can imagine. So almost, but I'll get it later. Not even a few minor or larger experiments were afraid of that. It's a game that hides hundreds of hours of play for the next few years. It's also a game that allows you to find the exact type of experience you want. It can be a perfect couch fun for 8 players at once. It can be a serious online affair that will replace your other multiplayer games. And now it can be an extensive single-player experience for long hours with dozens of fights and RPG elements.
Maybe at first glance, the game looks like Mario Kart 8, Captain Toad or Donkey Kong and other remasters, but it really is a superficial impression. It is true that the game visually has not changed in comparison with its predecessor Wii U (although the comparisons of the Wii U arena show quite good differences), but just look under the graphic designer and discover a huge amount of smaller or bigger edits, news and changes that shift the overall result somewhere else. It is still a well-known battle series, which has been known since the 1990s, yet in its best form.
If your idea of a fight is such that it's a bloody game, it spills blood and you win it when your opponent does not drop a "life", so the Smash Bros. expand horizons. This is not the case for "killing". Here's the energy in several ways. The basic one for Smash is that each character begins with 0% and each stroke adds some percent depending on the power it gets in the brace. These percentages are then projected into how far the figure will fly after the fact of strong strikes. And as you probably guess, your job is to rip the opponent out of the screen and send them where they can not see the camera anymore.
Eventually, you play a stamina that reminds you of the basic principles of combat, when you start at some level of energy, hitting yourself with each other, and who gets your energy first, it flies somewhere far and plays. However, changing traditional rules is not the only thing Smash separates from genre competitors. It really is really there. So much so that a manual could be written about it (and it certainly did not happen).
So, for example, you can take on the fact that the fighting games are played on a one-on-one basis, or you can tag others with other characters when you can fight another one if necessary. Smash is about something else. Of course, you can play in a couple one at a time. But that's not the style of this series. The style of this series is that you take a party of friends on the couch and you are going to be hitting everyone at the same time. You can play two, three, four ... in Ultimate even eight. Everyone at a time. Everyone on the same screen. You can play everybody for yourself, a masaker that is very demanding to imagine, or peacefully in teams where you fight for your team. You can both coat and sink each other. Then the faces in the game alternate some of the crashes on the couch when you have a well-played part, but that one coach will go wrong if he does not fall in the fight but with his inability to get out of the arena.
And the other area where Smash differs greatly from competition is the use of items. Some fights are betting on weapons and equipment. SoulCalibur is all exposed around weapons and Injustice 2 has made equipment more prominent. Smash does it differently. There are a number of characters, each with their own abilities and attacks based on their characteristics. And then the weapons and objects that you can take and use for your benefit are spawned in the arena. They are the objects of many well-known games, whether they are swords, grenades, guns, but also a jetpack that saves your throat if someone throws you out of the arena. There's really a lot there.
So there is not a hundredth of a second in Smashi when something goes wrong. There's a lot of you here, so you're still playing with each other. Often, there is a thing in the arena that you can use to your advantage, plus you have to defend your opponents. You do not want someone to get you out of the gun that just fell off. And there is not much to do, so the arenas themselves are dynamic and there is always something going on. Changing their song, moving or doing something in the background. Be careful, Metal Gear in the background is not just the backdrop. He can really hurt you if you do not watch. You need to get used to that momentum
Well, what's the best of Ultimate? The freedom the game gives you. Freedom to select characters, arenas, game modes and finally settings. All that I described above is in the game. Or not, if you decide to turn it off, disable, modify it. It depends only on you. If you just want to play one on one, you only play one on one. If you want to play without objects and weapons, it's only yours. Even the arenas contain several different versions to help you choose the one that suits you best.
These arenas are more than 100 and all are available from scratch and also in multiple forms. That number is incredible, but that's not the only incredible number. In addition, Nintendo has tried something really brave. The game offers 74 characters. All of the past and many new ones. It's not just Nintendo characters. It's Solid Snake, there's Simon and Richter (Castlevania), there's Cloud or Ryu or Bayonett. It's not just about Mari. Well, the overwhelming majority of these characters are locked and you have to unlock them. This is not often seen today. Unlocking them by playing virtually any mode, but the story is also based on what we're going to get.
Figurines have several different attacks and their abilities, but the latest in Ultimate are Echo Fighters, which are characters that originate from others and share their abilities and attacks with them. Sometimes all, sometimes only statistics. An example might be Dark Samus, which is an Echo version of Sam Aran. Ryu and Ken are also an Echo pair, but the attacks are even more pronounced. On the contrary, Simon and Richter differ only in skin. There are 7 such Echo fighters throughout the game, so most of the characters are unique, only a few are based on common ground. Even though there is less recycling, I do not see the problem in such a rich offer, as you will not be able to get it anyway. Either you do not get it or when you challenge the character unlock you fail in the fight (even if you quickly unlock the repellent).
There is also an enormous amount of aids in the game, which are split into two branches. Once there are the classic Assist trojefe that you can pick up in the fight to invite a character to help other characters from Nintendo, such as Akira, Guile, Shovel Knight, Yuri Kozukata, Gray Fox and many others. The second branch is Poké Bally. Those are almost 60 and the effect is very similar. You can win the Poké Ball during the fight and get the help of some of the famous Pokémons.
Indeed, there are many modes with different rules, and it makes little sense to sort out some of them in detail. I guess I know, oom je tréning. Likewise, you know what happens in quick matches, tournaments, matches with random rules, different sizes of characters, and so on. There is no classic Smash mode where you fight against a series of opponents as in the usual Arcade modes from other games. There is also a team tag in 3v3 or 5v5. Interesting is the Mob Smash mode, where you fight against the army of opponents. Simply go one by one and try to collect as many points as possible. You can also train your Mii characters and do not have any support, although it would also make a more interesting use.
And then there's the new World of Light. Creation called Galeum came to our world, but it was built by all known warriors, regardless of the brand they came from. But it was not a straight fight. He destroyed the gale of all the warriors and transformed the spirits he used to produce his dolls. Only the one you would not have expected - Kirby. Along with him you have to save the souls of the warriors, turn them again into people (or whatever they have been before). You are going for a few hours of walking around a rich story, but I have one problem with it - it could be more interesting if the authors have kept the form of the presentation, as it is at the beginning when you watch a great scene accompanied by stunning music.
Otherwise, the story mode is really rich, and as you may have grasped from the description above, rescuing fighters you are gradually releasing them for the game. In addition, RPG elements are abundantly embedded, and apart from the figures, you also unlock the Spirit. You can always fight one with yourself, and then you can still have slots where you can add more improvements to it. This is how the RPG system is embedded, where you can not only progressively improve your character's stats, but also modify them with Spirit, which you can also level up. In addition, you need to be careful about the Spirit of the figure standing against you to choose the one that best fits the level and the type.
With the character you are moving around a huge map where you are fighting, looking for objects, gaming menus, various switches to open your way somewhere further. A large part of the map is inaccessible and you can open it gradually. Here and there you can also get into some of the buildings, or even some small logical puzzles. You will also use different characters to get to certain places. There's really a lot here and really will be very sorry for Nintendo's more of a show that's really cool here, and you have the feeling that you're just going from a fight to a fight.
Smash originated as a couch fun, but today it must not miss an online multiplayer, which is very strong here. It also offers a slow to absurd set of settings, lacks rankings and replay, arena creation (servers), and even watching matches if you do not want to play. You can also play two from one console. And even though here and there players complain about lags, I did not have any problems in their games. You have to bite an unfortunate Online app on your phone for chatting, but it does not work like a mall.
But there is one problem here. In the previous section, multiplayer has delighted For Fun and For Glory. The first option was for fast games, the second for the ranked matches. Now there is a huge amount of setup to search for a match exactly according to your taste, but matchmaking does not work well so far or if there is no quick connection, the search will be expanded. You can find a 1v1 match without objects and end up in a match for 4 players with items. The closest patch is to fix the matchmaking priorities soon, but this thing is angry, especially if it's online, because of what Ultimate you are buying.
I have already indicated that visually the Ultimate has not changed so much compared to Wii. There are some minor changes here, you look at them, but that's not the difference. What, however, does not interfere. The game is still very good and it is very brisk, which is crucial for the fighter. Well, there is not even a great sound page. Even Solid Snake got his original voice (David Hayter), no dabing is also true for other characters. Complimentary, this is great music, coming from all of the series whose characters are here. In addition to the Nintendo series, you'll find a soundtrack with several Castlevania, several Metal Gear (Solid) games including Four, Final Fantasy games and many more. You can make your own playlists here and play your songs as well from the player, allowing you to switch off the display.
And it only illustrates the richness of the game and the added value page where the soundtrack is just one of its parts. All in all, when you get down, you can see how much the game offers in every single area. You can even customize your control settings to play GameCube controls over the adapter. It's the richest and best Smash so far, with hundreds of hours of entertainment in front of you, which you can enjoy in various ways and ideally with friends. They are very freezing from the tiny stunts that make the impression of otherwise perfect combat. Some of them are less well, for example, or support without an idea or a weaker presentation in storyline. Well, the current search in online mode is considered to be a bigger problem and although it may be very hard to solve, the higher mark I can not give.