lewpuls (51)in #gamedesign • 7 years agoSimplifying a Game DesignAlmost always, when I talk with groups of people about game design, I quote Antoine de Saint-Exup'ery: "A designer knows he has achieved perfection not when there is nothing left…lewpuls (51)in #game • 8 years agoAll I really needed to know about games I learned from Gary Gygax’s Dungeons & Dragons:Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten” has inspired people since the late ‘80s. With compliments to him, here is: All I needed to…lewpuls (51)in #game-design • 8 years agoConsequences in GamesYou may have heard me in the past talk about the widespread displacement of consequence-based gaming by reward-based gaming. Party games, and to a lesser extent family games…lewpuls (51)in #game-design • 8 years agoWhy aren't computer RPGs (especially MMOs) as much FUN to play as old-time D&D?[This was originally completed in October 2009, but for various reasons has not seen the light of publication. Generally it still applies, but occasionally I’ll interject some…