That looks awesome! The shoulder movement looks smooth, the kicks are fantastic and I like the subtle fidgets with the head animation. I do have to say that the split itself (particularly the form when she hits the ground) can use some slight improvements in the form itself and not the animation, but overall I think this is spectacular. Look at you, almost three years and you've come so far! I feel so proud seeing this project grow 😄
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Wow that's some glowing praise :O thanks!
The split part is supposed to look slightly awkward as I don't think it was easy to pick as she darts around pretty quick, but she actually aborted the flare (by dropping into the splits to be able to roll out) because she got distracted by something she thought she should pay attention to which is why that part looks so flow disruptive (that and also I was trying to keep it short as I think I'd gotten in aa the rig stress test moves I usually do XD).
When you put it that way I guess I have :D there was a lot of build up before then though XD
I've been working on this project for about 20 so far x_x