Same freaking problem. I stayed up way too late and then didn't end up posting on Muddling Monday because I hyperfocused on trying to kerbstomp it into the ground. The kerbstomping part didn't happen but I did at least figure out something that worked (at least for now, I don't know if it will still work later).
Anyway I have managed to work out that there's some problem between Deform and Interpolate. With no modifiers on in viewport, everything is fine and dandy.
Deform on shifts some of the things for reasons unknown to me.
And while the misplaced guides then shift back when Interpolate comes on, Interpolate still interpolates the incorrect placement, again for reasons unknown to me.
I put the red line there because there's two strands that are following the misguide curve and they might be easy to miss unless you're looking (but trust me you really see them in the render).
So I ended up having to recomb everything in Deform and then ignore where they are with Interpolate on (violently misplaced and enraging the ocd in me) and it came out somewhat passable.
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And for future characters will have to remember to do hair grooming at the highest multires because that affects Interpolate as well.
And of course I get this far and all I can think of is that the head looks too big/is wrong somehow. I have used the exact same proportioned model for several other characters without this problem so I'm pretending that it's just because I've been staring at this one for way too long.
Feeling slightly more motivated now that stuff is moving again. Got a few more things up the top of the head to neaten up and then the eyebrows and eyelashes to do and I'll see if I can get away with using Duplicate instead of Interpolate as that's a lot more predictable. It should work fine for eyebrows, it's eyelashes we'll have to see about.
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Thanks for looking! ^_^
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Hair... Feathers... You are a glutton for punishment. You should create a world of smooth skins 😃
🤣 but hair and feathers looks so cool 😭 smooth skins would definitely be every so very much easier. And now that you mention it I don't think too many of the mers have hair, though I don't yet have any fully developed stories underwater.
They are cool but so much work!! I have been playing a game Avowed recently and my mind boggles at the effort they must have put in for the hair which looks pretty damned good!
I'm pretty sure people who try to animate hair end up losing most of their own hair in the process... it seems so technical... but absolutely amazing when you get it right.
🤣 maybe?! I don't have much hair myself I guess but it's kind of by choice.
I haven't animated this type of hair before so that's a fun thing in the not too distant future (I have to rig now aaargh).
Hopefully I'll get it right 💀
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