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RE: Learning Animation through tracing/rotoscoping

in #animation4 years ago

I was going to ask if you rotoscoped an anime as that looked really familiar XP

The only somewhat useful thing I found with fps is that 24 is much, much easier for maths and 60 is better for a lot of action (because I like things to be buttery dammit) and can also be useful for cloth dynamics (aaaaahhhhhhh) but my brain doesn't like the bigger numbers XD

As for where to start, I've always found it easier to have a thing that you want to do (in my case it was making an animation series) and then learn how to do the things you need to do to achieve that end goal as you go. You will probably end up redoing work this way but I preferred it to following tutorials which I found extremely boring.

I find 3d animation easier than 2d animation but that's because I can't draw :)

Fire away with the questions :)