You are viewing a single comment's thread from:

RE: Straight Ahead, Pose to Pose, and Mixed Animation // Study from The Animator’s Survival Kit

in #animation5 years ago

When I first looked into doing animations I immediately went into software (I am not an artist) and appreciated the concepts of "bones". Characters with bones allows a completely un-artistic person like myself use a program like Anime Studio to do pose to pose without too much issue.

Sort:  

So cool. Bones / Rigging is definitely a way to save a ton of time - I haven't spent a ton of time with rigs yet but I did learn the pin tool in after effects which does something very similar!