I have a lot more thinking to do about how the time/economy mechanics will work, but I hate pay-2-win games so this one will for sure not be that way.
You are viewing a single comment's thread from:
I have a lot more thinking to do about how the time/economy mechanics will work, but I hate pay-2-win games so this one will for sure not be that way.
That for sure will be a hard task to come up with what feels right. On one hand you don’t want people waiting weeks just to be able to progress and get bored with the game.
Glad to hear it’s not being p2w with a time wall effect as many city builders with troops tend to go. Those kind of games always get so harsh once you start losing weeks’ worth of training to keep troops training 24/7.
Have a fair amount of training que is always nice to have so the player does not feel glued to the game all the time.