I wish, I tried to... but no one would hire a cuban ):
That didn't stop me from taking some courses and learning, reading the GDC books and articles, GDC is the conference held by game developers where they dissect their games and talk about what made them good or bad, tips & tricks and so forth.
At some point I studied Unreal Engine 3 and Unreal Engine 4 and actually worked with some artists to try and make something, so I kind of learned the mindset needed to approach this... I didn't mention one core point that is a killer though... the game bible, game designers fall into several areas depending on their role, some design stages, other design characters and quests, but there is a mastermind that needs to create the overall idea and formulas and write them into what's commonly called a game bible, this bible gets filled with some concept art and stuff as well for ease of understanding so all members working on the project can understand clearly what they need to do. Writing these game bibles can be a DAUNTING task, as I learned from experience...
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