I've been messing around quite a time in Godot and I begin to understand how the thing works now. Take a look!:
It is different from Unreal but bear some similarities in term of concepts. Things are getting better on the technical side.
However.
The designing part is much more harder. Getting a platformer to have an interesting feel in level design is much harder than I thought. I din't had the game experience in mind but I had the visuals.
So I got in Blender, made some rendered images and placed them in the scene to simulate environment and it works wonder in my opinion. The problem is , it's not a productive way to design a game. Iterating a level over a 3d rendered image is slow and not helpful.
I suddenly found a creative vibe of some sort and got loose with the realisation which helped a lot. Added an animated block to move the player when sliding and another that can be pushed to reach higher blocks.
Now, I will keep focusing on finishing the gameplay and placing the end to finish the loop.
Peace out!
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