So @web-gnar got me into this 3D modeling program so it has been fun trying it.
It is similar to Google Sketch (what Google Sketch used to be) but uses a painting system based on tilesets like more 2-D ways of world-building.
I started with some radom tile placements just getting used to putting them into the 3D space:
For the buildings, I am using a tile set I made based on architecture from California - for a previous game with @web-gnar called "Quest For Stoken."
Next, I am making a kind of skate plaza sort of courtyard with some of the flowers from the tileset.
Then I am trying to place the other building tiles to make various buildings:
Ha ha, so far it isn't looking too good! My first thoughts art that placing the tiles on a single plane doesn't seem as easy as it could be. In Google Sketch you could extract from the Zero points on the X and Y axis planes; whereas this program makes placing them a little more difficult. I think there are probably better ways to do it in the program, I just haven't learned or figured them out yet!
Next, I am placing a grey area that should be like a parking lot for the buildings, but it is also going to have skateboarding ledges and random things for a skate character to interact with:
Ok, so placing the ledges is going to require some finer tuning since they should be more detailed. I also hope to add some palm trees so that the level starts to feel like a California kind of city.
I'll try to keep some new posts updating progress with this one!
dude SO awesome to see you playing with crocotile. You should post this kind of content into the Game Dev community that i created.
i have applied for OCD incubation which means the posts could start getting decent sized upvotes. i think hive needs a proper game dev community like skatehive is for skateboarding.
https://peakd.com/c/hive-122422/created
the trick to placing tiles is that its all relative to the camera. so you have to move the camera around a lot. he made it so that it feels like you are playing a game when building i think..
there are lots of tricks to learn with crocotile and how the UVs (tilesets) can be dispalyed on the mesh, like how to repeat the single tile on a large UV face. otherwise it creates tons of small square vertices that take up space and cause problems in-game when the player skates on them.
have you found the crocotile youtube? its very helpful because all the videos are made by the guy who developed crocotile.
https://www.youtube.com/c/Crocotile3D
for gnar world, what i do is, import a png 256x 256 to procreate, and then add a grid to the project in 16x16 and then you can draw by hand the art, keeping it in the squares and then its super easy and fun to make 3d models with the hand drawn art.
the use of double-sided faces are cool too for 2-d flat 3d models
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