Experimenting with micropolygon displacement.
I'm a 3D artist using Blender, the free and open source 3D creation software. Like what you see here? Check out my blog to see more of my original artwork.
Experimenting with micropolygon displacement.
I'm a 3D artist using Blender, the free and open source 3D creation software. Like what you see here? Check out my blog to see more of my original artwork.
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Thanks! Haven't tried the discombobulator, will check it out. Yeah, adaptive subdiv eats RAM like crazy, having some smarter tool would be awesome.
Yep, that's JSplacement.
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I tweak it all the time, of course, but for this sort of pattern the quality deteriorates noticeably.
Have u tryed using texture displacment u could bake all the details in a map and then us a low poly cube to render so its not so heavy anymore specially when u just use a cube i guess u can do nice in cycles nice renders btw happy to discover u here
Hmm, do you mean simple bump mapping? It's fine for very subtle details, but there's no way to make it look good for prominent shapes (as far as I know).