[BFH] Legendary New BB Review in February 2024

in #bfh10 months ago

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I am hametaro, working hard in the frontier zone of the Legendary class.
In this article, I will discuss the 2 types of Legendary BBs that will be available from February 2024. I can't write about them precisely because I haven't tried them yet, so I hope you can read it as you go along!

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Legendary BB 1: Crystal Barrage

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- BB Effect

Heal HP by 4000-4500 for all ally
Good support performance

Boost AGI by 20% for this unit for 2 turns
Can act faster than the enemy's attack and attack twice due to AGI buff.

100% chance of taunt on highest MAG ally for 2 turns
If a taunt unit is present, it will absorb this action, so it is unlikely that a MAG Attack unit will be in a taunt state. The probability of a taunt unit receiving this effect is as follows.

  • 2 taunt units with 85% attraction probability → 97.75%
  • 2 taunt units with 75% attraction probability → 93.75%
  • 1 taunt unit with 85% attraction probability → 85%
  • 1 taunt unit with 75% attraction probability → 75%

Deal 160% magic damage to highest MDF enemy
Same damage multiplier as "Crimson Bomb"!

- BB condition

It will be triggered when the HP of one of the allies is below 20%. In most cases, BB will be triggered when the enemy's first turn attack is received. Since the activation conditions are easy to control and the activation rate is 100%, it is likely that the battle will unfold as planned.

When a provocative unit is attacked

  • If it is attacked by a strong enemy attacker, it should be below 20% HP when it is attacked twice, so the first turn
  • If the unit is attacked three times, it is still turn 1
  • If enemy attacks are dispersed, it could be turn 2 (unlikely to occur)

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Delusion 1: Fighting a 3-attacker formation

If a taunt unit is attacked three times, it will most likely die. If it dies, recovery becomes meaningless.

The probability of the same unit being attacked three times is as follows. By the time the BB is triggered, there is a high probability that the provoking unit will trigger the BB when it dies.

  • Taunt unit with 85% probability of attraction -> 61.4%
  • Taunt unit with 75% attraction probability -> 42.1%

It would be better if the BB could be triggered after two enemy attacks, but it is not easy. Or, if you can buff your DEF and SPR defense so that you do not die even if you are attacked three times, you will be able to make the most of your recovery.

Delusion 2: Ranked Match Defense Formation

I think this BB unit will be popular in ranked match defense formation.
Once the first turn attack focus is dispersed, this BB will be active. If the AGI is set at about 260, the 20% AGI buff will bring it to 312. 2 consecutive BBs can be easily triggered, and it can heal all allies by 8,000 to 9,000. In other words, the first turn attack never happened...

Delusion 3: WCC gives taunt

In a team game like WCC, the taunt unit's BB is not activated after the second round. If the AGI of this BB unit is high, the following may be possible.

  • In the first round, it will function as an attacker to defeat the enemy in a row attack.
  • In the second round, someone is dead or dying, so this BB activation is activated on the first turn. It may prevent enemy column attacks because it heals & puts someone in a taunt state. The recently released provocation granting sphere cannot attack, but this BB can. It can hurt the opponent as much as possible, and then pass the baton to the next fellow.

Status with high AGI and high MAG tend to be expensive, so people are likely to summon them with a reasonable MAG attack for WCC.

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Legendary BB 2: Toxic Arachnid Fog

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- BB Effect

100% chance of poison, sick on all enemy for 2 turns
Sick that decreases recovery by 30%, increases the rate of inflicting enemy abnormalities by 20%, and increases the weak attribute by 20%. The recovery amount debuff is a "crystal barrage" countermeasure. Elemental damage will be increased, so there will be an even greater number of Light and Earth element attackers to counter Magress and Paris.

Poison, which reduces 5-10% of maximum HP, allows attackers behind taunt units to reduce their HP, making it easier to kill attackers with a single blow at the end of the game.

Reduce damage taken from Fire, Water, Earth, Thunder, Light, Dark by 25% for all ally for 1 turns
Since the buff is removed after each unit's action, high AGI units are unlikely to benefit.

Boost AGI by 20% for highest DEF ally for 2 turns
There are likely to be endless combinations. Magress tend to be the most defensive.

- BB condition

It is activated 100% of the time at the start of battle, making it easy to develop the battle as intended.

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Delusion 1: Upset

By increasing the DEF and SPR of taunt units before the enemy attacks, you can easily resist the onslaught of strong people who have high agility units.

Delusion 2: Whether to be offensive or defensive.

Increase your own AGI by 20% by summoning stats with high HP, DEF, and SPR and adjusting your DEF to be higher than that of Magress and Paris.
It can put itself into a taunt state using taunt-granting spheres and art skills; it can only reduce attribute damage for one turn, so it shouldn't be that hard.

I think Magress and Paris holders are more likely to use it as an attacker. Given the fact that it can grant sick, it will probably be summoned with the Light element, which is Magress' special attack, and the Earth element, which is Paris' special attack.
It might be to increase the AGI of Magress or Paris and trigger a sphere effect that raises the damage of the weak attribute to the bottom.

Then, after withstanding the attack, you can attack by increasing the weak attribute damaging by disease or sphere to inflict a large amount of damage. It will be active even if its agility status is not that high.

Delusion 3: Lance can counteract the problem.

If the enemy has a main BB unit, Lance may be able to counter it.
However, with each attribute mitigated, it is troubling that it is harder for the attack to pass through, so there may be an option to buff and hit the first turn, or debuff DEF or SPR.

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Finally

I think both of these BBs change the environment and add depth to the strategy.
In the current environment, the emphasis is on buffing and dealing high damage anyway, so high agility and high attack attackers have been useful. However, no matter how fast they attack, it will be reset if they are healed by “Crystal Barrage". Also, the "Poison Spider Smoke Hell" sick infliction and weak attribute resistance increase should be easier to operate with low AGI.

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