Unconsciously, the block chain has been strong enough to "kill" the game circle, the block chain virtual pet has fired the "first shot".
With keep frogs, raising four wild men have set different scenarios, block chain virtual pet seems a bit dull, but for another group of "faith", the "game" may be more interesting.
After netease said it wanted to launch the blockchain virtual pet "the cat", baidu launched a blockchain app, the lez dog. Of course, there are not only cats and dogs, but also "baallima", "Fishbank" and "ittai cat" in the block chain pet park, and there may be rabbits, turtles and hamsters in the future.
If it goes back, it should be the "Cryptokitties" of the foreign hot block chain, which is rumored to be in the iOS country on February 16 (the first day of the lunar New Year).
Entertainment capital (ID: yulezibenlun) found that there are many different virtual pet game with traditional, booth more concentrated on the uniqueness of pet, scarcity, the collection, the heart of the debate is more focused on pet investment value.
In some of the draft articles, it was written directly that "since a cat in the Cryptokitties is nearest to millions, we are only doing it for nothing". Should we call these similar blockchain virtual pets a game?
Also it is important to note that block chain in virtual pet game in the field of application is not limited to, the super game program also widely recognized capital chain, to play the game in a change in the chain block.
In the future, can blockchain technology really disrupt the traditional game field and bring about great changes in the game field?
Block chain virtual pet,
A series of Numbers of speculative games?
"Everyone can be free to adopt a fraternal dog, get 1000 differential system to me is a common property, but now, baidu also not telling the user how to earn points, so you also can't buy more rare had a dog." On the evening of February 8, a friend told xiao yu about the game of the baidu lez dog.
This is a small microcosm of the current domestic popular block chain virtual pets.
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These virtual pets are not available as a real pet. They are written in a string of Numbers, and you can only see pictures.
Under the block chain technology, the platform guarantees that each pet is unique, unduplicated and undestroyed in the world, which is the uniqueness, rarity and collectibility promoted by the manufacturer. Unlike traditional games, which focus on recreation and entertainment, it has a strong speculative nature and attracts players to march in.
Cryptokitties, for example, the game has a total of 100 only "founding the cat", matching each other, each with only 256 genes, can reproduce new kitten, until November 2018, the etheric fang block chain will continue every 15 minutes output a "zero generation" cat. Players use it to buy, feed, care and mate, and, of course, buy and sell.
Although game developers were originally intended to popularthe blockchain, CrpytoKitties. Co went online soon after the launch of a global blockbuster, with the head of a cat asking for nearly a million dollars! The cat deal has even caused Internet congestion in the city, and last December even an ICO had to delay making way for people who bought it.
Many of the virtual pet games in the country started with the latter. From the perspective of the audience of virtual pet games, a group of people are coming for speculation, and they are for entertainment. However, these virtual pet games themselves have little entertainment properties, and users can only look at pictures to see if they are more likely to buy, sell, and match their pets.
In this case, the block chain virtual pets are to be asked: is this a common game? Has speculation begun to play out when users join in to make more money?
After all, are these popular pets worth their money? If there is no value, it seems to be true. After all, it is a virtual product that cannot meet the material needs of people, and even spiritual needs cannot be satisfied. But it seems to be true that if you still have new players, you can cash in on the virtual cat and get an extra return.
The logic behind the value of "pets" is that the game will continue to play, with new players filling in. If cash out far more than top-up entry, the cat's price will drop, who had high before admission for cash, or low transfer (if someone flange), or continue to collect wait for solution.
So it's important to consider whether the virtual pet game will continue to be recognized by the investment community, and whether it has always been "connected". Thus, some have likened the game to the "tulip bubble", which suggests that the game of speculation would end if someone broke it.
Block chain + game circle, is there more to play?
Recently, there have been reports of netease game "plutus cat" project, the test money is repel, people familiar with the matter to the entertainment capital (ID: yulezibenlun) revealed that ding has suspended the project; Unlike the Cryptokitties, the baidu lez dog is traded on the basis of differentiation, isolating the virtual currency, but how to earn differentials has not been announced.
Blockchain technology seems to solve these pain points. We have learned, in terms of copyright, the game is proposed by the client for the color of the image analysis, record every picture features and unique color number, and then through the color number, time node and the author's signature data to create blocks (tamper-resistant), the rights of all works to exercise and trace can be automated through intelligent contract, to ensure that the designer's creative and original works, will not be copied.
How do you understand that? Small entertainment design, for example, a stunned by picture, platform through block chain technology to analyze the picture color, according to the features of drawing gives a no. 007, then the unique serial number and the name of the little entertainment, creation time, are written in the block, is cannot be changed after notice to write up. If a new painting has 007 characteristics, it could be plagiarism!
In addition, the game platform data will be transparent by using the feature of block chain to centralize. Designers can see the real amount of downloads and purchases, and get paid accordingly, which in part can encourage designers to produce. It seems that a good closed loop can be formed.
In fact, not only is the game produced by UGC model has some characteristics of centralization, many games have similar problems. For game users, the various equipment purchased for the game is also a virtual asset, and even a very high level account can fetch a good price.
All virtual assets of the user exist based on the trust of the game platform itself. If the platform data is attacked or lost, where should the user's virtual assets be retrieved? But there is not much to explore.
Entertainment capital (ID: yulezibenlun) asked tencent about the layout of the block chain, and got the reply: no business plan for the block chain game.
The game chain to "beat" the game industry?
On the other hand, the game industry, which is similar to the one in yitai, has been repeatedly used in the game industry, betting on the application of blockchain in the game field.
At present, there are several game chains (bottom public chain) successfully issued tokens. For example, the GCS game chain is favored by li, saying that the GCS game chain has been included in the important strategic investment project of coin capital. Another super game chain, SGC, says it wants to 'beat' the game industry, using blockchain technology to make direct conversations between game developers and gamers around the world.
What is the game chain? Let's take SGC for example.
SGC defines itself as decentralized distribution platform game, hoping to block chain technology, realize the flat, decentralized game distribution mode, eliminate all distributed in the middle of the game, to make a direct dialogue game developers and gamers all over the world.
The core of the game is that the game chain provides the game project's ICO smart contract to the global game developers, and the transaction and payment of all games can be realized through the platform's own token "SGC". To achieve the economic system of the game and the integration of the economic system of SGC. At the same time, the virtual currency exchange between each game can be realized through seamless and smooth docking with SGC.
In brief, for example, xiao yu A is A game developer. In the early stage, there is not enough money to invest, and the VC money is not easy to get. According to the idea of the game chain, xiao yu can publish the white paper and carry out the ICO on the SGC chain. Xiao yu B is a game enthusiast who can purchase relevant tokens, support the game development, and obtain relevant rights and interests.
Compared to the aforementioned blockchain technology, the game chain is more like an infrastructure. Compared with the already high visibility of the ether, the emergence of the game industry application chain is a variable.
It is worth noting that the Chinese game market is still very broad. According to the 2017 China game industry report released by China national music association game industry committee and other organizations, the actual sales revenue of the Chinese game market in 2017 reached 203.61 billion yuan, an increase of 23.0% compared with the same period last year. In 2017, the number of game users in China reached 583 million, a year-on-year increase of 3.1 percent.
Although there are many bubbles in the early stage of the development of the block chain technology, what will the blockchain technology bring about in the game field, and how long will it take to disrupt the industry?
All of this has a lot of imagination.