The multiplayer system in online gaming seams to be an effective revenue generation mode that keeps gamers engaged playing for longer periods of time. This success automatically means higher profits for platform owners and the online gaming marketplace as a whole.
Innovation comes with demands
Video games are most of times a single-player activity that sets individuals to challenge programmed activities or AI-controlled opponents. This type of systems lack the flexibility of human activity and it doesn´t present any social interactions.
Internet gaming evolved with the innovation of multiplayer games which brings interactive sessions of several players in the same environment. Multiplayer games offers the possibility of different players interacting with other individuals in partnership mode, competition or rivalry, forcing them to social communication to the opposite from single-player games type of gaming. Those games require players to share the enviroment of a single game system or the use of networking technology to play together bearing on mind that concurrent participants can be all over the world.
The present state of the marketplace of multiplayer games requires the use of servers that are provided by cloud providers or dedicated host providers in most cases. Considering the growth pace of the ecosystem, such equipments and bandwidth providers are becoming outpaced based on the capacity required. Therefore requires the innovation technology that is being introduced by Network Units, decentralizing the supply of bandwidth and offering developers new means of multiplayer functionality.
Solution by decentralization
Network Units (NU) is a decentralized collaboration of computing power that brings the opportunity for anyone to contribute with their unused bandwidth and computing power into building a massive power source that will priovide a very efficient gaming system.
A large number of personal computers and leased servers’ bandwidth and computing power are not utilized to its full resources. Most internet users either underutilize or oversubscribe their installed bandwidths therefore meaning a redundancy of resources. It is the use of those redundant internet capacities that NU will provide the opportunity for their owners to exchange for money.
The platform is as well creating a framework that will free developers from typing network codes and building platforms from scratch. Instead of concentrate on the art of creating high quality games connected to the platform through plugins.
The easy to integrate Unity Asset will be available on the Unity Asset Store, a popular third-party marketplace for the Unity Engine. This also provides a much faster time to market and savings regarding development costs.
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@kurtulus glad you liked it. I love to share with the community