You are viewing a single comment's thread from:

RE: Blockchains should be designed like massively multiplayer games

With an blockchain based MMORPG you would really need to store the state every once in a while. Sure you can work out all the state changes, but that gets longer and longer each day you play.

So, the blockchain would need a state stored every day or every hour, or the game would need to have designed into it a sleep / camp state where all things are reset.

Sort:  

No it wouldn't need to be included in the chain. You are talking about a snapshot of the shared memory file.

well I'll be, there's the LMAX / Chronicle Queue "motif" again, known and understood long before it was openly "published", by at least a few of us who've been "around the block" programming-wise. Must be why I repeatedly find myself so impressed with the work you've all done and how far you've managed to take it.

https://groups.google.com/forum/#!topic/java-chronicle/WlYKeP1FrsM

LMAX...oh memories ;)