Asobimo is an already existing company with years of experience in the gaming and financial world. The know things online truly works, and with blockchain technology are going to stand out as the best in the world, here is a little information about the company:
Employees 550
Capital 4.8 million USD
Location
3-1-2 Ikebukuro,
Toshima-ku, Tokyo 171-
0014 Japan
Established 2003
They have achieved so much in the past years but millions of loyal users, millions of downloads, google award and lots more to be mentioned.
Although the branch of the world online market being the secondary content distributor is still fresh, what it can achieve is endless with uncharted territories to be explored online and limitless possibilities to be brought into fruition. If in Japan, 15% of the sum digital content is being distributed throughout the industry or through the industry, it would statistically get to a 1.2 trillion yen capital output (per-say).
ASOBIMO introduces the ASOBI market where all types of digital contents can be sold by the creators or owners and bought by anyone in need of it. Through the ASOBI WALLET, buying and selling of digital contents can be done as well. The publisher stores option on the platform helps one buy several forms of digital contents while at the secondary market, one can sell any content he or she owns like E-books, game items, music/audio, videos. This platform also let's users buy second-hand contents at an affordable price.
ASOBIMO eliminates the habit in the market (both online and others) of carrying or sending the products to a second-hand shop before they (the product) can be sold. It is easier, more reliable and smoother, giving the owners assurance of the non-tampering of their products. Also when a user sells any digital content on the ASOBI market, the money is promptly sent to his or her ASOBI WALLET in the form of ASOBI COIN. This cryptocurrency can be used to perform other online trades or converted to other cryptocurrencies.
It is important to note that several online platforms where an author (in the case of written texts as digital contents) sells his or her books do not give the author the profits from the sells they well deserve. An example of such platform is the infamous AMAZON. It is also worth noting that in the aspect of song, a musician will get his or her gains when their songs are played or sung in Karaoke. This begs the question: Are authors and writers at greater loss when the sales of digital contents online is involved?
Through the blockchain smart contracts, ASOBI market is able to offer its users their profits; curbing and ending the norm of having the owners robbed of the gains and it (the profits) being taken by the online stores. Any transaction done through the ASOBI market is transparent and can be seen by the user on the blockchain system on this platform.
Asobimo gaming company have already millions of active users around the world. They plan on introducing the possibility to buy and sell game items at our store. They are aiming to get more ASOBI COIN users by offering Air drop
for ASOBIMO game users.
Roadmap
ICO AND TOKEN INFORMATION :
Token: ABX
Platform: Ethereum
Token Price: 0.01 USD
Token for sale: 8,250,000,000 ABX (50%)
Token supply: 16,500,000,000 ABX
Soft cap: 5,000,000 USD
Hard cap: 50,000,000 USD
Accepting: ETH, BTC, BCH
Restricted countries: China, United States of America
For more info on this project, please visit the link below:
Website: https://asobimo.io/en/
Telegram Group: https://t.me/AsobiCoin_Official
Twitter: https://twitter.com/AsobiCoin
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
Website for sale Token: https://tokensale.asobimo.io/
Author by Harrison White
https://bitcointalk.org/index.php?action=profile;u=2154973;sa=summary
Bitcointalk username: Harrisonnn
Ethereum address: 0xEB4c68d47A2Bf17df5BD8995da75DDFCa7117435
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