SEKIRO: SHADOWS THE TWICE - GREAT DIFFERENCES TO DARK SOULS

in #blog6 years ago (edited)

QUELLE: From Software

Sekiro: Shadows The Twice will be the new title of From Software. The development studio is best known for the games of the Dark Souls series or Bloodborne. Although the games are always similar to the basic principle, they are essentially different. So it should be synonymous with the new title of the studio. In an interview with a Japanese website, Hidetaka Miyazaki, president of the studio, commented on the topic. Especially on the differences of the brands he entered.

What fans of the various games will definitely continue to get is the high level of difficulty and a rather gloomy setting. The biggest difference is in the combat system. So Sekiro relies on the "Kengeki" system, which means sword fighting. Miyazaki described it this way: At the beginning, the character's blades intersect with the opponent's blades and then wait until the opponent drops his defense. Only then is there a chance for an effective attack. However, the attacks are different from enemy to enemy and each new enemy requires a different tactic. Thus, the gripping hook, the position, crawl and the various tools of the arm prosthesis have a very special meaning

As the game progresses, better weapons are found and the skills improve. The style of play should also change, depending on what is unlocked first. The prosthetic arm can be improved as the game progresses. With it you can take up to three different items at the same time in the fight and switch between them. An example was also given by Miyazaki. Thus, normal Shuriken can be upgraded to "Dark Shuriken", which can hit the enemy more often and even penetrate armor. In addition, there will be a regeneration system in Sekiro, which will enable it to be resurrected immediately after death on the spot. This can even be used as a tactical element. Sekiro: Shadows The Twice will be released on March 22, 2019 for PlayStation 4, Xbox One and PC.