Hey! In a matter of fact I have tried Godot once upon the time. I tried to follow a YouTube tutorial to create some kind of a platformer, but I got a bit bored and went to sleep listening to the lecture from the earphones, and I believe quite a few other lectures too before waking up. I'm not sure whether one can learn anything by sleeping and listening, but I hear that's a thing.
I've tried learning through Python and Pygame, but Godot might really be a nice middle-ground between Python and an actual game engine. The only reason I've used Python is because I can use Vim or Neovim in editing the files.😂
Oh man, I just started learning to use vim yesterday!
I think in terms of capabilities and speed godot is pretty simple to start with.. I'm no python programmer and I found it really straight forward with the syntax (I've never really tried pygames before though...)
It's pretty powerful nowadays so I would definitely recommend getting into it. Also a ton of new and good tutorials now (especially since the unity crises...)
I love vim, and while I think it might have been a mistake to learn it as a Finn (because the Finnish keyboard layout is pretty anti-vim if you ask me), I still think it's one of the greatest tools ever.
I may need to check up on Godot again. Who knows, I might be able to create something more than just a Pong clone that doesn't quite work. 😅
Yeah, I think I saw a plugin to use your own editor inside of godot. Might be worth checking out.
https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html
I think I saw something about vim there. I'll check it out too, thanks!