And while they've twiddled their thumbs, running in circles of perfectionism, video games have become the most profitable form of media. Yeah they're making a killing on Steam, but they could make a second killing on a new real game. GTA V has made $billions.
The one rational explanation I can come up with is that they're afraid of releasing a buggy stinker of a game as "Half-Life 3" and then the negative reputation of that game might make a dent in the market dominance of the Steam platform. To that I'd say: just playtest the thing. I really think it's perfectionism. They wanted Episode 3 to be a big bang and it never came out. There is something pathological going on in the leadership of Valve's game division. Or maybe Gabe ate them all.
hahahaha, perfectionism is a hell of a drug man.
I agree at every point. Even though I am a huge fan boi for anything Valve related I cannot excuse their luck of interest in some IP's I have fallen in love for years on and years out.
They really put me off when they started focusing 100% on esports rather than innovating gaming.
Gabe for sure have eaten a good chunk of my wallet over the years, I don't complain though! The memories and the friends I made through their games are something I treasure. My first NFT's collection is my Steam inventory :D
Yeah, the original Half-Life and the games built on top of it (Counter-Strike, Day of Defeat, Natural Selection to name the best) were incredible. People probably don't think about it anymore but Steam itself was built on the foundations of Counter-Strike and then Half-Life 2/Orange Box.
Both of which where bought ip's and developed to perfection.
I have 8000 hours on Team Fortress 2 and another 4000 hours at csgo lol.
I have too many hours into each of the sequels to the mods I mentioned, too. It's a big shame there isn't a Half-Life 3 for people to rally around and build on.