Making a game is lot of work and could need a lot of funds to complete something like this.
Also, I am not sure it will earn enough amount with Google Ads if it is educational game that gives rewards from ads that these same users should be clicking. It would need to go viral to earn from CPI/CPM or users would need to actually engage with the ads to earn with CPC or CPA, but if users are on the site to earn rewards then it's most likely not gonna happen.
But I could see a potential in it to spread awareness in Christian community if there is already some game like that, which has progress/achievements and has means to reward users for their progress with attestation bot (rewards from distribution fund).
@tarmo888,
Thank you, and sorry for the delayed reply. I know making a game is expensive, that's why I said it would need to be open-sourced (no price to pay for proprietary work). About the time-consuming part, well, it would indeed require a dev team willing and patient enough.
I think there must be MANY open source Age of Empires 2 clones out there; some of them could be good candidates to use as a base-engine, but I'd need to look for it. Aside from that, there's the option of the website I pointed to, ModDB; it could serve as a means to finding a dev team that's attracted by the project and that can mod AOE2 into a decent standardization for this game.
On the ads side, I'm not sure what business-model would succeed here, but surely there is a way to promote it among the Steemit and Byteball communities that allows for decent income. No users clicking on them though; what would you guys suggest?
To spread awareness among Christians, sure, of the Byteball and Steamit platforms, but the Word-spreading idea is to evangelize the non-believers who could enter the game for the profit, and maybe stay for the learning... At any rate, the BB&STEEM "awareness-spreading" part does not necessarily have to be among Christians; I mean, the game should thoroughly contain the info users will be quizzed about, so anyone curious enough could play and earn.
Having that in mind, BYTEBALL could benefit GREATLY from this sort of marketing, making BYTES even more widespread in the process. Besides, as I said, this is 'Work-in-Progress'; any profitable option could work fine enough, and after that, the expansion packs could fill in the gaps left by the main game. If through modding or open-sourcing a non-proprietary engine it can be made into a relatively simple RTS (with SC2 being only one example), then its achievements system will reward users with bytes! 😀 The "WIP" part means multiple options can be considered and a fitting candidate-model can be chosen; for that to happen though, the project needs to be approved by the "Producers" (the Byteball Board of Judges), hopefully.🙏
Thanks again for reading through the whole project, blessings to you!
🧙♂️ 🧝♀️ 🧝♂️