Computer-Generated Chess Problem 01993

in #chess6 years ago

This is an original 'KRNP vs kp' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


5k1N/7K/8/8/6P1/2p5/8/2R5 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.1 7:22:08 AM
Solvability Estimate = Easy

Okay, let me think for a minute if there's anything else to say here. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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Can I challenge you to a game of chess?

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Thanks for the offer, but I don't actually play chess on Steemit. Do enjoy the chess problems, though.