Consider this 'KRBP vs kqnpp' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 3
Chesthetica v11.04 (Selangor, Malaysia)
Generated on 14 Feb 2019 at 10:38:58 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black yet still wins. The white army is down by about 5 (Shannon) pawn units in value. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
Main Line of the Solution (Skip to 0:35)
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