Computer-Generated Chess Problem 02807

in #chess4 years ago

Here is a 'KQRRBP vs kqrrbbpp' study-like construct or chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 14 pieces goes even beyond that and was therefore composed without any such help.

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2q5/R3K2b/2P5/1Qp5/5p2/3B4/3k1r1r/2b2R2 w - - 0 1
White to Play and Win
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 29 Nov 2019 at 5:27:01 AM

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White actually has less material than Black yet still wins. The white army is down by about 4 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game.

Solution

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Interesting. I did not manage to solve it.