@jkirby This is awesome! You should consider stopping by blender.org and doing some updates on their tutorials which have turned a bit stale lately.
Also, is it really still triangles or is it polygons now?
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There's a ton of blender tutorial out there, although blender.org isn't the best at featuring them.
Many 3D tools let you use polygons with more vertices. Commonly, using only quadrilaterals is what's recommended for most modeling techniques. But that's only a facade, behind the scenes everything gets split up into triangles before it's sent to the GPU and rendered.