PROGRAMME
FROG – Future and Reality of Gaming
11th Vienna Games Conference
„The Player Perspective – looking at players, and players looking back
venue: Vienna City Hall, Friedrich-Schmidt-Platz 1, 1010 Wien
Www.frogvienna.at
Friday, 13th October
12:00 - 13:00 Registration
13:00 - 13.30 Welcome speech
13:30 - 14:30 KEYNOTE: Scot Osterweil Games as Resistance
14:30 - 15:00 -- Coffe Break --
15:00 - 15:30 Harald Koberg We are still weirdos. Challenging the notion of gaming culture at the “center of society”
15:30 - 15:45 Danai E. Gavranidou Getting Lost in the Game World? - Approaches on Children as Video Game Players | Thesis
15:45 - 16:15 Jason Goldsmith H.Ed. Games; Or, When the Player Gets Schooled
16:15 - 16:30 Philipp Söchtig Video games as art - How players create their own worlds | Thesis
16:30 - 17:00 Bruno de Andrade Tirolcraft 2.0: The Quest for Children to Shape their Heritage Values using Sketchup and Minecraft
17:00 - 18:00 -- Exploring the Game City --
18:00 -- Conference Dinner & Socializing --
Saturday, 14th October
09:00 - 09:30 Gernot Hauser Being mean in Space - The Player Ecosystem of EVE Online
09:30 - 09:45 Sven Lagger 2D Game Development with the professional Game Engine Unity – An Example of Game Based Learning | High School Thesis
09:45 - 10:45 KEYNOTE: Jaroslav Švelch We have always been indie: Lessons from social history of game making in 1980s Czechoslovakia
10:45 - 11:00 -- Coffee Break --
11:00 - 11:15 Simon Wimmer Participant Observation As a Tool to Delve Within the Magic Circle | Thesis
11:30 - 12:00 Miłosz Markocki Game within a game? – the problem of total conversion mods
12:00 - 12:15 Martin Zenz Video Game Music: History and Composition | High School Thesis
12:15 - 12:45 Rita Santoyo Venegas The Intellectual Power of Players: Scientific Collaboration through Digital Play
12:45 - 14:15 -- Lunch --
14:15 - 14:45 Rudolf Inderst Wolfenstein: The New Order as a player-centric continuation of dystopian narrative traditions
14:45 - 15:00 Richard Fojkar Texas Hold'em Poker: Skill and Luck | High School Thesis
15:00 - 16:00 KEYNOTE: Eugen Pfister Politics in Games: How (we) players are potentially socialized in digital games
16:00 - 16:30 -- Coffee Break --
16:30 - 17:00 Sebastian Felzmann Aptum, Agency & Aggressions – Player Reactions to „That Dragon Cancer“
17:00 - 17:30 Katharina Mittlböck Digital Game Psychoanalysis - A Methodical Approach
17:30 - 18:00 Katarzyna Marak Virtual trouble: An outline of the problems of immersion and the question of quality in VR games
18:00 - 18:30 Christian Kießler A Different Kind of Game: Individual Development and Socialization
Sunday, 15th October
09:00 - 09:30 Jonas Linderoth Educational game design – breaking the fundamental rules of the craft
09:30 - 09:45 Lyubov Stafyeyeva Game-based learning in schools: Is it for everyone? | Thesis
09:45 - 10:45 KEYNOTE: Katharina Fellnhofer Entrepreneurship education via games?
10:45 - 11:15 -- Coffee Break --
11:15 - 11:30 Alesja Serada The phenomenon of playbor: Relations between labour and leisure in causal farming games (the case of "royal story") | Thesis
11:30 - 12:00 Jürgen Hoebarth E-Sports on the blockchain. How cryptocurrencies and the blockchain influence the e-sport ecosystem
12:00 - 12:15 Monika Gorczyca Brain-Computer-Interface Games for ADHD | High School Thesis
12:15 - 12:45 Federico Alvarez Igrzabal Marshmallows and Bullets
12:45 - 14:15 -- Lunch --
14:15 - 14:45 Ivan Davidov The Gambler’s and Explorer’s Shared Mental State
14:45 - 15:00 Jakob Wonisch The Advantages of Using a Scripting Language As a Tool for Designers of Point-and-Click Adventure-Games | High School Thesis
15:00 - 16:00 KEYNOTE: Clara Fernandez-Vara Playing the Detective: Game Design and Mysteries
16:00 - 16:30 -- Coffe Break --
16:30 - 17:00 Birgit Swoboda Stay out of the fire you %&§!!!! - Negotiation of meanings by positioning in MMORPGs
17:00 - 17:30 Dominik Mieth “Please look to your right.” - Lessons learned from three Virtual Reality projects
17:30 - 18:00 Ilaria Mariani Game Designers as Play(er) Experience Divers
18:00 -- FROG Game Over --
POLLIWOG – preFROG conference & workshop
venue: Federal Ministry of Families and Youth (bmfj), Untere Donaustraße 13-15, 1020 Wien
Wednesday, 11th October
preFROG – conference (held in German!)
„Erlaubt ist, was gefällt!? Computerspiele zwischen Ethik und Ästhetik“
with Winfred Kaminski
10:30 Anmeldung & Kaffee
11:00 Winfred Kaminski & Alexander Pfeiffer Eröffnung
11:30 - 12:15 Christian Klager Die Ethik im Als-ob. Dimensionen der Moral im Spiel
12:15 - 13:00 Judith Ackermann Ästhetik und Ethik im spielerischen Konflikt
13:00 - 14:00 Mittagspause
14:00 - 14:45 Winfred Kaminski Computerspiele: Ästhetisch aufwendig, ethisch fragwürdig? Aspekte einer problematischen Entgegensetzung
14:45 - 15:10 Wiebken Nagel Videogames and Volunteers – Grenzverwischungen im Crowdfunding
15:10 - 15:35 Bernd Dillinger The Dark Side of Gaming - Internetsucht
15:50 - 16:50 Panel Diskussion, moderiert von Winfred Kaminski
Thursday, 12th October
preFROG – workshop
One day crash course in Educational game design
with Jonas Linderoth
10:00 Jonas Linderoth Game Based Learning - what the research says and how you get it right
In this talk professor Linderoth maps out the current research on game based learning and gives hands on examples of possibilities and pitfalls when using games in education.
10:45 - 11:00 coffee break
11:00 - 13:00 Workshop 1: Classification card games (CCG) CCG is a game based technique for training different forms of categorization and classification. The approach can be used for a large number of topics, math, langue, social studies, science, etc. from primary school to higher education.
In the workshop participants get to try out different classification games, learn their basic structure and create their own games in a subject of their own choice.
13:00 - 14:00 lunch break
14:00 - 15:00 Workshop 2: Quantitative relation awareness games (QRAG) QRAG is a game based technique that can be used when one wants to teach learners to correctly estimate relative positions between different units. It can be used for scales, proportions, rates, efficiency, timelines etc. Some examples might be learning to estimate the energy consumption of different devices, estimate the difference in calories between groceries or sorting events in a timeline. The technique can be used in both science and social studies for a number of different topics.
In the workshop participants get to try out QRAG, learn their basic structure and create their own games with a subject of their own choice.
15:00 - 15:30 Discussion
REGISTRATION
40€ (early bird), 60€ (regular)
Attendees up to 25 years: 25€ (early bird), 35€ (regular)
The fee includes lunch, coffee and refreshments during the FROG conference, the conference dinner on Friday, 13/10/17 and a participant kit.
The preFROG conference & workshop on 11/10/17 and 12/10/17 can be visited free of charge. Registration will be necessary (limited number of seats).
Das ist ja ein echt dichtes Programm
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Really good info alex, resteemed to pass the voice
Seems like there is a lot on the agenda. "Harald Koberg We are still weirdos. Challenging the notion of gaming culture at the 'center of society' " I actually think the gaming culture is already on the center of society, maybe just a little less with the elderly as they didn't grow up as much with it.
Wow, seems like a busy week. I am sure everything will be great :)
I think this is very useful and enjoyble conference...
I wish you all the best my dear friend..
Upvoted and resteemed...
Cheers!...@alexpfeiffer I want max support your all project...like @charityproject
wonderfull its seems like a some president or a big business man diary from his seratry @alexpfeiffer sir
Ripple up 60 % - I hope u celebrate 🎉 :).
looks to be a great program keep us updated :)
Future and Reality of Gaming now this is something to look upon intersting
A long Program looks a jam packed schedule !!
Amazing program!! FROG will rock!!