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RE: INTERACTIVE BATTLE TOURNAMENT - IBT#5 Fundraiser and Start date.. It's getting close now.

in #contest7 years ago (edited)

Hmmn if I do it for level0 items, will need to throw in a +3 item, 2+ 2items and then say 10 +1 items...
This way everyone gets at least a +1 - but there is even a 1 in 12 chance of getting a +3.
-The trick is our field judges will need to go to steemd and check a transfer to @wizardzap to be sure the item is valid. I guess if I make this the only way to get level 0 items it should encourage people to do the right thing and there would be no difficult rules. So to get that level2 spell, you need to trade at shop for trophy. This means I can give out allot more trophy, but people don't have to go through the bother of transferring back to me (people just want to drop in, have fun and leave - they can). Those who are after the big prize at the end and think strategically will try to win on first hit 4 rounds, and to do this they will use what ever they can, including purchasing the items for a very tiny amount of Steem, without having to leave Steemit. The idea is if you do get to level 2 and you get to use the most powerful spell known to IBT! you send me a trophy and its then available to you for the remainder of the game and you could use it as a desperate last ditch effort in Arena or during Boss round to win game. keeping life points dear to you as whatever you roll the life points at the end are added.

I will do a draft instructions post shortly pulling this all together so it's clear (and seek last chance feedback)...but I think it's getting close to a winning formula that we could use for all future IBT, that's fair, reasonable, simple enough for new players etc.