Angel Food reflects upon a previous pickpocket attempt.
PickPocketing is kinda fun, but when sleep, nice robes, and private bathrooms are at risk, one must, "go for the throat" as they say.
Angel Food takes another deep breath similar to the one comrades witnessed earlier and...
!magicblast
You summon up your inner energy and produce a lightening:
The lightening produced by your magic hands would have been great....if your enemy were an ant. The foe laughs at the pathetic spark emitted from your boney fingers and takes you down with a swift counter. You loose a life and your Wizard steet cred!
medic? I'm done. Zero hears I think.
Hey mate - I'm currently allowing play on under the rules I posted in enrolment and previous development posts - Each player gets 3 life points per Stage! this is because the stages are gonna get more and more difficult and I want everyone to have a shot at the big Steem at the end..You have 2 life points left :)
Right, got it. Thanks for your patience.
!magicblast
You summon up your inner energy and produce a lightening:
You barely maintain control of the powerful blast, but clip the enemy for a large hit of 8 points. Nice try, maybe next time.
After shaking off the might retaliation, angel food returns another blast...
as time begins to slow down angel food food potion from the previous battle and contemplate it's influence.
The dust settles and Angel Food and enemy robe robbers appeared to be standing face-to-face once more.
Angel Food blinks once to check for signs of movement. Angel Food blinks a second time to confirm his own status...
Seems fine enemy was a 5 and sustained a +6 from Angel Food.
"This is a nice robe." says Angel Food.
Nice!
In this IBT, pickpocketed items do not carry over from one stage to the next. So that potion from stage 1 wore off. On this stage, there is a class rule that gives wizards a -1 modifier to their rolls on this stage. The correct resolution of this roll was: 8 - 1 (wizard) = 7. So you performed better than you originally thought.
In future stages, please make sure that you account for all stage modifiers and that you only apply item modifiers from items that you acquired or activated on the current stage.
OK, I got it. Items didn't carryover and The stage modifiers was -1 to wizards damage. Thanks