![icon.png](https://images.hive.blog/768x0/https://cdn.steemitimages.com/DQmTjw6voU7TQ4fBqoxPEGgyf8CH2tNAuqBTsKVWvwNv7ju/icon.png)
Most of the dApps activity are tracked by decentralized exchanges, while the remaining are games and mostly ponzy pyramid schemes (category: Others). Among games, CryptoKitties get a third of the game dApp market. Games and decentralized exchanges represent 90% of the legally valid dApps. For all those categories, representing 75% of the dApp markets, we have a total count of roughly 7000 daily active users.
The whole dApps user market size is about 3x10e -6 of the cloud-based social media market, with Facebook and WeChat alone cumulating more than 2 billions active user daily.
A small number of dApps account for almost all the activity, while only 25% of the dApps have more than 100 transaction in a week. The Ethereum dApp ecosystem failed to be equally distributed and the dApp activity is highly centralized in less than 5 dApps (IDEX, ForkDelta and CryptotKitties accounting for more than 50% of all dApps transactions) This is to be compared to the $10 billions market value of Ethereum dApps tokens at the end of year 2017, valuing each active dApp user at least $1 millions.
Ethereum dApp market is a highly speculative market valuing each active dApp user at roughly $1 million at the end of 2017. A few dApps (less than 10) account for most (more than 80%) of all activity. dApps activity are centered on games and decentralized exchanges. By covering all technical and usability requirements of decentralized exchanges and decentralized games, iXXo total addressable market is 100% of the legally valid current Ethereum dApps market.
If you follow me, I will also follow you in return!@ixxo-io, I gave you a vote!