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Julia is 24 years old, and she has a nice stable job as a maths teacher. Every day she goes to work excited because she knows that she educates her students and shares her knowledge. She has been fascinated by numbers and maths since she was a little girl, and one of her dreams is to educate as many people as possible.
Although she is really satisfied with her current work, she feels that she can do more. She wants to make learning maths more exciting, interactive and accessible. She knows that one of the best ways would be to create an interesting game for learning maths, but she has realized that creating a game requires money and connections. Julia is not particularly rich and she doesn’t know any developers or coders. Believing that realizing her dream is unlikely, she has put her vision on the back burner.
One day, when browsing through the internet, Julia found a platform called GetGame.io. The platform is an all-in-one development platform that is run on the blockchain. Julia has known about blockchain technology for some time and is really fascinated by it. So she decides to give the platform a shot.
She starts exploring the site. In the beginning, she had the goal of just looking around but this quickly changed. She saw many success stories about people who created their dream game, she saw the positive feedback and she was astonished by the support the community members give each other. She started to think about her dream again and she felt that maybe she could actually realize it.
But still she knew she needed developers and coders who will create the game, designers who create the skins and themes, she needs marketing to spread the word and ultimately to sell as many copies as possible, but for all of that she needs funding.
So Julia decides to look into the platform more thoroughly. She discovered that on this platform game makers can create their own unique token that they can sell to people who see potential in the game. This allows game makers to receive funding and token holders will be a part of the game’s future revenue stream.
She also found that the platform provides game makers with a shared workspace that they can use to organize their efforts, and the community around the platform consists of many different professionals who can help game makers with the creation of the game. It seems like all of the problems Julia had with creating her dream are solved by this platform.
Determined to realize her goal, Julia creates an account for free, proves her identity and gets herself verified. She starts creating a detailed description of her vision, how it all works and how she plans to realize it. She soon finishes her writing and she adds it to her profile.
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Read the second part here
https://steemit.com/cryptocurrency/@getgameio/getgame-io-case-study-game-maker-part-2