PIRACY FREE SECONDARY MARKET FOR DIGITAL CONTENTS - ASOBI
ASOBI MARKET is a brainchild of the ASOBIMO Incorporated; a company that was founded in 2003, and specialized in online game development. Having operated for over fifteen years now, the brand has recorded over 50 Million download of her online games, and a resulting 200 Million USD in sales revenue. With the “Top Developer Award” and “App Store Game Grand Prix Division Award” from Google and Apple, respectively; the brand can be termed, a winning one.
With all the experiences and achievements in digital content creation and sales; they have reacted swiftly to the emergence of the secondary market for digital contents; which is central to the ecosystem called the ASOBIMO MARKET. In this reaction, Asobimo noted some lapses that can hinder the success of such platforms, and proffered solutions to them in the ASOBI MARKET ecosystem.
Taking a look at the illustration above; reselling a digital content from a publisher seems the right thing to do; but the second flow swiftly exposed a possible loophole, unique to digital contents, i.e. copying or piracy. To ensure enough remuneration for the Users, Creators, and Publishers of the digital contents, ASOBIMO Market will be blocking every sales avenue for copies of the digital contents. To understand the innovation behind this and what ASOBI MARKET implies; let’s familiarize us with the knowledge of a secondary market.
SECONDARY MARKET
A secondary market is a place, where already bought items can be resold or bought at reduced prices. These may include items we consider surplus to our requirements, or those we want to sale off, to raise money for other needs. Rather than discarding them; the secondary market is considered a better and more economical way to getting rid of them, in respect to digital contents.
In this era of secondary market; Digital contents is quite new and already booming.
The intervention of the ASOBIMO incorporated appears vital; as it will ensure a robust secondary marketing platform for digital contents, by getting rid of possible loses incurable through copying or piracy of the digital contents. They were able to achieve this through the provision of distributed secondary content platform, with Decentralized Security System (DSS). With this, the platform will issue an irrefutable proof of ownership of digital contents bought, unlike what currently exists; where no license is being issued for products purchased by the users, making such resells; difficult.
THE ASOBI MARKET
ASOBI MARKET is a blockchain based platform, put together by the ASOBIMO Incorporated, to resell and purchase used digital contents in the secondary market. The platform, which is made up of;
- PUBLISHERS: Source of new digital contents that can be bought in exchange for some crypto.
- A SECONDARY MARKET: Where used digital contents can be resold or bought for some crypto
- PEER TO PEER PLATFORM: For direct exchange of purchased digital contents between users
- “ASOBI WALLET”: A provision for the safe storage of the primary cryptocurrency (ASOBI COIN) and other cryptocurrencies, used as remunerations or for resells, on the platform.
- “ASOBI COIN”: The primary cryptocurrency for the platform, which serves as the medium of exchange for the internal functioning of the platform, and as the internal currency for trading
HOW THE PLATFORM WORKS
According to the illustrated; when you buy from the publisher store, you will be issued a license for what you bought. It is this same license that will enable your intended resale at the secondary market to be honored; with the accompanying remuneration, credited to your ASOBI wallet.
The process which is smart contract based, will save you the time in looking for a buyer, as the presentation of the license will have you issued with the set amount of crypto on signaling for a resell.
For every resell that happens; the digital content user, the publisher, and the content creator, will benefit in the proportion, 50:35:15; from the profit. This leaves the whole party happy and reassured; working towards the success of the platform.
Intellectual theft is a leech digital content related businesses. It denies the real actors of the contents; the loyalties, privileges, and benefits that comes with their hardwork.
Thank you
https://bitcointalk.org/index.php?action=profile;u=2248258
REFERENCES
Website : https://asobimo.io/en/
Whitepaper : https://asobimo.io/pdf/white_paper_en.pdf
Telegram: https://t.me/AsobiCoin_Official
Facebook: https://web.facebook.com/Asobi-Coin-130436194467568/?_rdc=1&_rdr
Twitter : https://twitter.com/AsobiCoin
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