About dCity
dCity is a mathematical and trading game based on non-fungible tokens available on Hive-Engine. Players build their own cities with tokens representing buildings, citizens, technologies, and earn income in the form of HIVE (based on ranking) and SIM token (based on city income). There are also cards that players can get only from playing the game like technologies, backgrounds and prevention cards.
New Combined Buildings:
Wind Farm
Cards required:
Wind Turbine 25
Power Line 5
Construction Site 1
Energy Reload 1
Basic Automation 1
Properties:
Income 10
Popularity -150
Workers 20
Tax refund 45
Other 2 combine buildings automatically change after 3 months (90 days):
Start Up
Cards required:
Investor 1
Professor 1
Economist 1
Hard Worker 1
Lawyer 1
Parking 1
Bag of SIM 1
Better Documentation Practice 1
Basic Accounting 2
Office 2
Construction Site 1
Properties:
Income -10
Popularity 100
Workers 50
Creativity 10
Tax refund 70
Start Up after 3 months changes to International Company or Failed Bussines. 30% chance it will change to International Company. Chance will decrease for every International Company already in game.
International Company
Income 70
Popularity 120
Workers 70
Creativity 20
Tax refund 40
Failed Bussines
Income -60
Popularity 20
Workers 60
Creativity 1
Tax refund 20
Castle Ruins
Cards required:
Architect 1
Tower Ruins 4
Parking 1
Office 1
Art Museum 1
Bag of SIM 1
Construction Site 1
Properties:
Income -70
Popularity -10
Workers 240
Tax refund 50
This card after 3 months will change to Castle
Castle
Income -50
Popularity 200
Workers 70
Tax refund 200
Governance
Currently SIM CLUB members voting on 2 proposals:
Decreasing popularity effect = decreasing additional population that comes from popularity bonus. This will reduce total population by few millions, increase need for population, value of population cards.
Students airdrop for staked LEO
Incoming Changes
In the near future, we are considering new developments to the game regarding the introduction of new Cards to dCity and SIM BOX collection drop.
- Young Citizen claim for Communal Housing, Luxury Street, Migration Center
- Students airdrop for staked LEO
- SIM BOX NFTs collection drop for SIM Club members, including:
- 1300 Chaos Legion packs,
- 2000-4000$ in Splinterlands cards,
- Small dCity collection.
Citizen Claim Reminder
Free Citizens distribution based on Popularity has stopped, with only the Top 400 Income ranking players and SIM Club members eligible to claim Free Citizens cards. However, claiming Free Citizens is not the only feature available to SIM Club members and users in the Top 400. dCity is introducing changes driven by player ideas and the collaborative efforts of SIM Club members. To join the Club, you must have at least 1 million SIM power, and you can do so via the official dCity Discord. Additionally, we are organizing exclusive giveaways and raffles for SIM Club members.
Game Webpage | dCity Discord | Game Tutorials |
---|---|---|
Game Webpage | dCity Discord | dCity Manual |
by @libertycrypto27 | ||
by @ecoinstats |
Will the ratio of LEO to airdropped students be 1:1 ?
Certainly not so high! Maybe 1000 to 1 but I don't know any more than you
Well, if it's anything in that ballpark I'm doomed hahaha
Thanks!
https://reddit.com/r/NFTGame/comments/171ehyg/3_new_combined_buildings_future_changes/
The rewards earned on this comment will go directly to the people( @the01crow ) sharing the post on Reddit as long as they are registered with @poshtoken. Sign up at https://hiveposh.com.
Congratulations @dcitygame! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)
Your next target is to reach 90 posts.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Check out our last posts:
love the new changes & bussines is poppin
!PIZZA
$PIZZA slices delivered:
@emic(1/5) tipped @dcitygame
ryosai tipped dcitygame
I'm glad the game is growing. !PIZZA
I am loving the changes!!!
Transforming buildings over time, progression. I always felt like combining was too instant. I always thought anything with a construction card should take a few days to construct but I am completely fine with the 3 month turn around for these cards. Perhaps different cards can have different construction times depending on difficulty?
I am also okay with popularity effect being decreased slightly. The direction of this update kinda feels reflective of that based on the card stats.
Perhaps consider a use for failed business in the future. maybe a second gamble to either burn the card or turn it into a successful business. the third choice being to just leave it alone and have a city full of failed businesses and dead people..
it can be decombined when failed, only construction site and bag of sim are lost and player can try again