About Dcity
Dcity is mathematical and trading game based on non fungible tokens available on Hive-Engine. Players build they own cities with tokens representing buildings, citizens, technologies, and earn income in form of hive(based on ranking) and SIM token(based on city income). There are also cards that player can get only from playing game like technologies, backgrounds and new prevention cards :)
New Game Function: Load
Load is a new function in Dcity that stacks certain cards inside other buildings. When a card is loaded into a building, the effects of the loaded card on the city (like population, education, popularity, etc) disappear and the effect of the building on the city changes.
A building can be unloaded by a player at any time.
This feature will work on 4 new buildings:
Name | Drop Rate | Population | Income | Popularity | Req. Workers |
---|---|---|---|---|---|
Prison | 0.1% | 0 | 1 | -10 | 30 |
Warehouse | 0.1% | 0 | 1 | 5 | 15 |
SpaceSIM Company | 0.1% | 0 | 5 | 10 | 10 |
Construction Company | 1% | 0 | 10 | 10 | 30 |
and Ad Agency from second edition
Players can load other specified cards into buildings above for income boost on these buildings:
Prison Capacity 50, loading Criminal citizens, +1 income for each
Warehouse Capacity 50, loading Dust, +1 income for each
SpaceSIM Company Capacity 50, Scientist/Scientists, +1 income for each card
Construction Company Capacity 20, Hard Worker, +2 income for each
Ad Agency Capacity 10, Artist/Artists, +0.2 income for each card
Example
Loading 20 Scientist cards into the SpaceSIM Company will remove the effects of the 20 Scientist cards (20 population, 20 education) but will increase the income from the SpaceSIM Company by 20.
The net change on the city would be -20 population, -20 education, +20 income.
All 3rd Edition Buildings Revealed!
Below is the table with stats for buildings:
Name | Drop Rate | Population | Income | Popularity | Req. Workers |
---|---|---|---|---|---|
Construction Site | 20% | 0 | 0 | 0 | 0 |
Office | 10% | 0 | 10 | 5 | 20 |
Barracks | 10% | 4 | 0 | -1 | 0 |
Power Line | 7% | 0 | 5 | -2 | 4 |
Train Station | 5% | 0 | 12 | 9 | 20 |
Parking | 4% | 0 | 5 | 2 | 5 |
Ice Cream Shop | 5% | 0 | 8 | 7 | 3 |
Pizzeria | 5% | 0 | 9 | 7 | 6 |
Barber Shop | 4% | 0 | 8 | 7 | 3 |
Church | 5% | 0 | 1 | 9 | 5 |
Warehouse | 0.1% | 0 | 1 | 5 | 15 |
Prison | 0.1% | 0 | 1 | -10 | 30 |
Fire Department* | 5% | 0 | 3 | 12 | 20 |
Construction Company | 1% | 0 | 10 | 10 | 30 |
SpaceSIM Company | 0.1% | 0 | 5 | 10 | 10 |
Spa | 1.2% | 0 | 9 | 11 | 7 |
Military Base | 0.5% | 0 | 10 | -30 | 100 |
Court* | 2% | 0 | 5 | -8 | 10 |
Music Store | 5% | 0 | 8 | 7 | 3 |
Car Dealership | 4% | 0 | 15 | 10 | 9 |
TV Station | 2% | 0 | 21 | 13 | 20 |
Graveyard | 3% | 0 | 2 | -10 | 2 |
Ruins | 1% | 0 | 0 | -30 | 0 |
*Each Fire Department reduces Fires income penalty by 20 SIM
*Court decreases crime rate
3 New Combined Buildings:
Experimental Lab (5 Laboratories, 2 Research Center, Office, Parking, Public Restrooms, Better Documentation Practice )
Produces Vaccine prevention card - when pandemic crisis happens (10% chance, stacks additively, 10 Experimental labs = 100%)
Vaccine when used gives you 1 week prevention on pandemy(80% fewer sick people)
Summary of stats for used buildings:
- income: 53
- popularity: 41
- workers: 118
Stats of combined building:
- income: 60
- popularity: 10
- workers: 120
Construction Site is lost when constructing new building, but player can convert combined building back to other used buildings. As you can see there, technology will be used for combining too.
Industrial Zone (Advanced Robotics, 30 Factories, Office, 2x Public Restrooms, Parking, Warehouse)
Summary of stats for used buildings:
- income: 618
- popularity: 161
- workers: 1242
Stats of combined building:
- income: 800
- popularity: 100
- workers: 1000
When Natural Disaster crisis event happens Industrial Zone will produce Dust for city.
Entertainment Zone (2 Cinema, 2 Gym, 2 Restaurant, 2 Pizzeria, 2 Ice Cream Shop, 2 Public Restroom, 2 Free Internet Connection)
Summary of stats for used buildings:
- income: 98
- popularity: 74
- workers: 94
Stats of combined building:
- income: 100
- popularity: 80
- workers: 100
Combined buildings:
Name | Income | Popularity | Req. Workers |
---|---|---|---|
Golf Course | 40 | 80 | 50 |
TBA | 30 | 49 | 60 |
Experimental Lab | 60 | 10 | 120 |
Drone Factory | 130 | -50 | 210 |
Transportation Hub | 190 | 120 | 300 |
Entertainment Zone | 100 | 80 | 100 |
Police Academy | 30 | 30 | 90 |
TBA | 40 | 110 | 200 |
Industrial Zone | 800 | 100 | 1000 |
Power Distributor | 80 | -25 | 60 |
Central Bank | 215 | 0 | 150 |
Game Webpage | dCity Discord | Game Tutorials |
---|---|---|
Game Webpage | dCity discord | by @nealmcspadden |
by @libertycrypto27 | ||
by @ecoinstats |
Oh my god i will need a big colorful book with many many drawings to get my head around all this ?
Wen 3rd?
Darn that industrial zone is gonna be hard to get.
Congratulations @dcitygame! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :
Your next target is to reach 4500 upvotes.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
Check out the last post from @hivebuzz:
did trumpman get elected as president ?
nope 🤣
Well if dcity has a capitol, you better prepare it to be stormed because those elections were rigged :P
Finally, a place for criminals! What I really like is that population will get more and more valuable after the 3rd edition will replace the 1st edition...
Alright. How exciting, can't wait one moment less for this to begin. Launch it when tested and when you feel ready. Some can wait very very very very long. Not going anywhere.
Amazing Amazing! 😍
It also would be nice guys if you could make the login confirmable by the enter-key
I really love your work, keep it up!! 💪💥🚀
It's going to be wild!
i am so happy to be back
@ayhamyou @kaseldz