"Both Sides Failed:" Don't Blame Microsoft Exclusively For Scalebound's Cancellation, Developer Says

in #dlike6 years ago (edited)

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Inaba went on to say that it "wasn't easy" to watch fans yell at Microsoft over Scalebound's cancellation. "The reality is, when any game in development can't get released it's because both sides failed," he said. "I think there are areas where we could've done better and I'm sure there are areas that Microsoft as a publishing partner wish that they could've done better. Because nobody wants a game to be cancelled."


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