So most of this data is compiled from live streaming. A few are from streaming and video combined and some is only gaming while others are across multiple categories of content.
I chose live streaming data because live streams, and specifically gaming live streams, are one of the fastest growing forms of video consumption currently around. While pre-recorded content won’t be going away anytime soon, live content is the undisputed future of video.
This makes it a good choice for the data within this report as it’s going to more closely align with future trends of video consumption.
So most of this data is compiled from live streaming. A few are from streaming and video combined and some is only gaming while others are across multiple categories of content.
I chose live streaming data because live streams, and specifically gaming live streams, are one of the fastest growing forms of video consumption currently around. While pre-recorded content won’t be going away anytime soon, live content is the undisputed future of video.
This makes it a good choice for the data within this report as it’s going to more closely align with future trends of video consumption.