Really happy to see you post this. Dlux.io is very interesting and so many possibilities. It gives an experience of being there in a more tangible way. How many photos in total did you use to produce this?
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I think it has a lot of potential especially when I can get my hand and a VR headset. Interestingly some of my first works in sculpture were 3D graphics and it is much cleaner than rolling around in sand and ice all day.
I used my phone and an app that I could rotate my phone around and it would auto stitch the images together. The resolution is pretty awful and the seams were all torn and misaligned now I think I would just use my SLR camera and stitch the pictures on a computer. Watch this space.
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A VR headset...I like the sound of that! I find it really interesting that you started with 3D graphics. Yes, much cleaner than rolling around in sand and ice, LOL. Do you find it faster to produce a finished piece in graphics or sand/ice? (in a general sense that is)
I see what you mean in terms of the quality of the images. Still though, there's still that experience of dropping into the space, sort of being there in it. I'm interested to watch where you go with this.
When I was in college I used computer graphics for part of my work. I was told by the lecturers that it was not valid. In those days computer programs were very clunky and I had to learn by trial and error. It was not a great experience.
I still use 3D programs today (Mainly Blender) for design and play. They can help a lot but I much more enjoy getting my hands dirty and work with real materials. That said, I think the interface of VR would be much more intuitive for me and literally one up a whole new world.
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Thanks for expanding on what I asked. I'm doing a lot of looking at what people say about their art, how they work and their preferences. My background is all, as you say "getting my hands dirty and work with real materials." I see benefits and drawbacks to both ways of working but lean towards getting dirty as my preference. I haven't tried out Blender, but currently looking at that to learn more.
What you've said about the older computer programs being clunky and that VR interface would be more intuitive for you, are good points. It's the "interface", having more fluidity and naturalness occur with that. I suppose that's more along the lines of integration. Lots of things to consider. I appreciate the dialogue.
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