Thanks for this insight. It is a complicated mechanism though, and it seems quite hard to predict the losses one has to face in battle. If I understand this correctly, a difference between melee and ranged units does not exist? The why put the information there at first place?
Mystery after mystery...
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Well, it is factored into the order. In terms of being hard to predict, you can always run it through the simulator first and see what will happen.
Yeah, but does it make sense that a rowdy is faster with hitting his target than a sniper?^^
I mean I know it's game, but...
Well whatever, thanks again!