Understanding The Cost Of Virtual Investing.
6 years ago in #dtube by josediccus (81)
$0.96
- Past Payouts $0.96
- - Author $0.53
- - Curators & beneficiaries $0.43
- > dtube: $0.05
56 votes
- tipu: $0.31
- adetorrent: $0.19
- hebrew: $0.09
- synrg: $0.06
- ogoowinner: $0.05
- uche-nna: $0.05
- josediccus: $0.04
- macoolette: $0.03
- jeronimorubio: $0.02
- mamun123456: $0.01
- hafizullah: $0.01
- madushanka: $0.01
- lizanomadsoul: $0.01
- gomatthew: $0.01
- zephalexia: $0.01
- beeyou: $0.01
- gloglo: $0.01
- reazuliqbal: $0.01
- steemtaker: $0.01
- arcange: $0.01
- and 36 more
Hi Josediccus,
I'd like to caution you about something I heard here. You seem to be conflating expenses with investments. Not all money spent is invested. Not all investments cost money. For clarity; 'conflating' means putting together two similar but different topics.
By taking the risk to present yourself on here you invest your time; and I would argue that even one minute shared with us on here is incalculably better invested than even one cent spent on a virtual weapon for a game (assuming that the virtual weapon isn't something like an ERC721 token; but I digress).
That being said; buying a virtual weapon in a game might make that game more fun. It might even be a low enough cost and high enough in-game benefit that it's worthwhile. Just remember though that the game developer probably creates those virtual items at no cost. They're as valuable as a puff of smoke. An investment will always give you something which can be converted back to something which can be traded; or help with other means of income.
You're doing great - you earned a new subscriber. :)