The first mobile game aggregator built on blockchain that allows users to "mine" crypto-tokens simply by playing the world's most popular games.
The Global Mobile Game Market, which grew almost 20% compared to the previous year, remains a prominent part of the overall gaming market, which is expected to grow from 9.4% per year to $ 142 billion over three years. The main objective of this is to increase the adoption of smartphones, increase mobile connectivity to the Internet and increase the quality of mobile games.
Because mobile devices are the largest source of revenue for games, it is a new business modeling and integration solution for subscription rates, payment per game, integrated purchases (IAP), premium account premiums, and I opened the way. - Advertising of applications (ADV).
Within this framework, the revolving mode, composed of ADV sales and sales of digital products, has become the dominant model. Mobile game makers Supercell, Clash Royale ™ and Clash of Clans ™ generated $ 2.3 billion in revenue for 2016, all competing for digital products.
Sgame Pro
Sgame Pro is a collector of mobile gaming platforms ("Sgame Pro") owned by Sgame SA ("Company") based in Switzerland. Since 2016, Sgame Pro successfully launched Alpha 2017 in more than 50,000 downloads without marketing costs. Sgame Pro is completely focused on the fast growing mobile gaming industry and has developed two main innovations:
- First, Sgame Pro rewards players ("players" or "players") with a password utility ("Sgame Coin" or "SGM") released during the most popular mobile game in the world. SGM is (i) the only way to get access to the Sgame Pro platform and (ii) a single payment method for all transactions with the Sgame Pro ecosystem.
- Second, Sgame Pro integrates the fragmented sectors of independent and large publishers ("publishers" or "publishers") into a one-stop gaming platform. In Sgame Pro, the player not only finds all the latest games, but also completely new game modes ("asynchronous multiplayer") by challenging other players in a game that was previously a single player game ("Challenge"). This innovation is really annoying given that 78% of the market for mobile games is single-player and most of the revenue comes from multiplayer games.
With Sgame Pro, publishers can earn even more revenue by fostering new ecosystems to engage players through the technological innovations mentioned above. Publishers can also increase the number of users according to Sgame Pro's key marketing campaigns, along with influential partners ("influencers"). Sgame Pro users include Pewdiepie, Tweakbox and more than 10 million brides around the world.With Influencer's revenue stream increasingly uncertain, especially on large traditional platforms like YouTube ™, Sgame Pro can interact more effectively and generate revenue with Influencers through innovative and targeted player communities through innovative reference programs "endless". Support for.
Our product
- Concept
We allow players to be rewarded
with our recently issued utility crypto-token SGM while simply playing the most popular mobile games in the world. SGM will be the only way to access and benefit from the Sgame Pro platform and the only settlement method for all transactions within the Sgame Pro ecosystem.
- Attention
In development since August 2016, Sgame Pro successfully launched its Alpha version in 2017, achieving more than 50,000 downloads without marketing expense. All our attention is focused on the growing mobile gaming industry and we have developed several technical innovations in favor of Players, Publishers, Merchants and Influencers.
- Innovation
Our platform adds the fragmented sector of independent and main game publishers to a one-stop gaming platform where players will have the opportunity to challenge others in previously single-player games. This innovation is truly disruptive, given that 78% of the mobile gaming market is single-player, while the majority of the revenue comes from multiplayer games.
Main features of Sgame Pro
- Games
The games that support this platform are games that have a high rating in the store and are popular in public, so the creator of the content can inform his followers about these games.
- Challenge
You can challenge your friend to play some games and beat the score, both will bet with your SGM and the winner will get an additional SGM for the prize.
- Live
If you are the live player, on this platform, there is a live application that will make you live in public and you can obtain the observer's donation.
- Winning
As we said before, if you play some popular games with this platform you will get the SGM token for the reward.
- Marketplace
After obtaining the SGM token, you can use the token to buy a gift card or other things that have already been placed on the market.
- recommendations
You can get more additional SGM tokens by referring your friends to use SgamePro.
Great Benefits and Main Ideas
For PlayersOur main mission is to provide players with an unparalleled user experience in which they can play their favorite games while "extracting" SGM cards without interruption. Players participate in completely new ways, as they are rewarded
by the live broadcast of their games. Players will be able to use SGM to challenge each other, to redeem a large number of digital and physical products in the Sgame Pro internal market and in the Publishers digital stores. Players can transfer SGM from their internal Swallet to their wallet compatible with external ERC-20 at any time.
- Win SGM by just playing games
- Challenge 1vs1 to 1vs100
For Publishers
We offer publishers a completely new source of income by sharing the challenge fees with them. To put this in context, in 2017 more than 800 billion challenges were played in multiplayer games. In addition, publishers have a simple and innovative way to promote games: they have the option to reward players with bonus payments in SGM, grant special rewards in Challenges and directly involve the Sgame Pro Influencers. This is an unparalleled access to key Influencers like Pewdiepie (60 million followers), which gives Publishers free global marketing.
- Win SGM challenges
- IAP without market share
For Influencers
We allow Influencers to monetize their followers through a referral system that generates a continuous flow of revenue for each lead, regardless of whether the lead continues to be a long-term Influencer follower. Each referral will be rewarded with a portion of the SGM earned by the newly submitted Player, without time limits and regardless of whether the Player remains a follower or not. The reward to the influencers is paid directly by Sgame Pro and is not subtracted from the Player entered.
- Refer SGM gain for long-term reference
- Get SGM from live streaming
For Merchants
We provide traders with unprecedented economies of scale and offer the full reach of multiple publishers at the same time, generating full high-quality user data through the player's participation in the platform. The profiles of the players will be crossed, which provides significantly greater player segmentation capabilities. Sgame Pro provides an easy and cost-effective way for merchants to promote their products online through the Market and Special Offers sections.
- Increase your sales
- New marketing tools
The Economy of SGM Tokens
Transaction Model
It focuses on a continuous circulation of tokens between Sgame Pro and ecosystem participants that point to a highly liquid chip. Its architecture is built in a hybrid manner whereby the SGM flow within the platform is OffChain, so that the actual limitations of the Ethereum network (ie, confirmation times, congestion, transaction costs) do not impede the daily functioning of the network. the platform. All SGMs rewarded
to players will be deposited in the player's internal SWallet in Sgame Pro. Players will be able to use SGM immediately from their SWallet to perform all Sgame Pro ecosystem transactions at no cost or in waiting times. The Player has full control over when SGM is transferred from his SWallet to his personal wallet compatible with ERC-20.
Game Test
One of the main technical innovations of Sgame Pro is the arrival of the Proof of Play protocol. Game Test is the mechanism by which Sgame Pro determines the consensus as to whether enough "play" has been made to extract a "Game Block", releasing the SGM block reward associated with the player. This works similarly to Proof of work where the computational effort of the miners is rewarded. Play-Blocks are defined as a set of actions that, if completed, generate a block reward in SGM. The Play-Blocks vary according to the level, which determines the amount of 'play' required and the size of the reward of the SGM block. Initially there will be two types of actions in a reproduction block: time actions and bid wall actions.
Liquidity Reserve
We will maintain a liquidity reserve from SGM to manage the outflows to / from the Sgame Pro participants, which are expected to grow in line with the number of Players. This SGM reserve will initially be equivalent to 23.7% of the total offer of SGM, and Sgame Pro will seek to maintain it at least 10% during the normal course of its commercial activities, repurchasing SGM in the exchanges when necessary. Sgame Pro will maintain full control over the amount of SGM awarded through the game test, and will make this information available to each player in the application. The amounts of the Play-Block rewards in SGM will be adjusted periodically to reflect the fluctuations in the prices of the underlying SGM token, with the aim of guaranteeing an almost constant value of the player's earnings in Fiat.
Token details
Token Sale
Issuer: Sgame Sa (based in Switzerland)
Symbol: SGM
Type: ERC20
Main sale: September 2018
Price in the main sale: CHF 0.12
ETH / CHF exchange rate: Main sale 24 hours before
Currency: ETHKYC: Required
Distribution of Tokens
Total supply: 350m
Sold to strategic long-term partners (blocking period): 139.5m
Sale crowd: 55m
SGM Liquidity Reserve: 83m
Advisors and founders (blocking period): 15m
Advisors and founders (blocking period): 15m
Kinds and releases from the air: 6.5m
Sgame Pro route
- Nov 2016 Start the project
The founder conceived the idea by analyzing the game market and the related economic transmission model. The team begins to form, involving the people who build the foundations of the future Sgame Pro.
- Apr 2017 The development phase begins
Development of the first version of Sgame Pro designed to analyze the game market and related economic flows. In parallel, 40 casual games are created using Unity 3D and loaded in Sgame Pro.
- Oct 2017 Version Alpha Launch
The Sgame Pro successfully launched its iOS / Android Alpha version in 2017, achieving over 50,000 downloads worldwide without any dedicated marketing and purely through word of mouth.
- Jan 2018 Partnerships with influencers and editors
From Paris to Los Angeles to discuss possible future partnerships with influential people like Pewdiepie, Tweakbox, Ninja, LeBron James and Game Publishers such as Gameloft, Voodoo, Digital Bros, 505 Games, Kings and many others.
- Mar 2018 SGM PRIVATE SALE
The private sale was concluded through private negotiations that reached within a few hours the maximum limit that the founders had proposed to reach in public. For this reason, the ICO does not offer a phase prior to public sale, but only the main one.
- Apr 2018 Platform blockchain integration
With the support of the Swiss Validity Labs team, the integration of the blockchain and the realization of the SmartContract Sgame Pro begins.
- May 2108 Start of the world tour
55 million SGM tokens are available for the main sale to be paid in CHF, USD, EUR, ETH and BTC. At the same time, version 1.0 of Sgame Pro is launched, where the flow of the SGM token includes: play, challenge, references and wall offers.
- Jul 2018 Expansion of alliances with influential and editors.
A new set of influencers around the world is integrated to increase marketing power. At the same time, new game publishers participate by increasing the number of games on the Sgame Pro platform.
- Aug 2018 MVP beta test
Implementation of new functions within the iOS and Android versions. The following functions are integrated: chat, live, IAP, rewards, tracking, xp and much more. Official launch with PewDiePie through its YouTube channel. Start of the massive US marketing campaign UU And the EU
- Sep 2018 Main Token Sale (September 12, 2018)
Through a marketing campaign based on influential people of the highest level, in a program of long-term reference and in the activities of dissemination of the application through the Wall of offers offered to users, the user base reaches 1 million active users.
- Oct 2018 Release of Version 2.0 (a large set of new features added)
Marketing campaign EE. UU./UE
Extension of the marketing campaign to Asia and translation of the platform into 24 languages. Countries include: South Korea, India, Japan, Thailand, Indonesia and China.
- Mar 2019 Target user base of 500k
Sgame Pro is officially launched around the world: the marketing campaign ends when the user base of 3 million active users is reached. A traditional and less aggressive marketing line is maintained.
Sgame Pro Team
Get more information Sgame Pro
Author Data
Usuario de Bitt: Cripcoin
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