Brawl Stars: Overview of Arenas & Updates That I Would Like

in #esports5 years ago

Many of us might not be the cellphone game freaks but it is quite often that the developers do an amazing job in catching our entire attention and succeed in making us addicted to their simple yet smartly laid-out products. Brawl stars are one of those games that provide such a unique combination of action and strategy that almost anyone can be lured into its arenas. The exciting gameplay was developed by the intuitive minds of the famous company ‘Supercell’ who are also guilty of killing our time on their previous launches including ‘clash of clans’ and ‘clash royale’. This article would not only cover the details of the main constituents of the ‘brawl stars’ but would also open a discussion about the possible improvements/updates that I personally believe can enhance the overall user experience many folds.


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Brawl Stars by Supercell Img. S.



Sportsman Spirit or Jewel’s Greed? (Arena)

There are various arenas offered but I would mainly discuss the populated ones, including my favorite and one of the most interesting:

Brawl Ball:

It is basically a football (soccer) field where the game starts with a ball (more of a basketball) in the middle of 3 brawlers from each team (2 teams max). The ground is also decorated with obstacles and bushes so that delivering a through pass to another brawler might not be a Jorginho’s job. It requires more of the commando skills with a near-perfect Tiki Taka as the brawlers are not simply there to snatch the ball away but are in fact blood-thirsty monsters loaded with guns and some strange natural abilities that I would discuss in the later section. In a nutshell, the teams have to either maintain their survival or eliminate the opponent while scoring goals. Once a brawler has been knocked out, it revives back within 5 secs at the goalkeeper's position, allowing a very short time to the opponents to take a chance on their goal. The interesting factor is that once a brawler is possessing the ball, it cannot attack the opponents until it lets the ball go. There are no rules, the only penalty is brawler’s death and the team that scores 2 goals earns a spot on the victory podium (that only exists in our imaginations).


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Brawl ball: Screenshot of my cellphone

Gem Grab:

In the making of this scenario, the developers were perhaps inspired by two of the main human psychological factors; greed and envy. The gameplay of this scenario is almost similar in terms of eliminating the opponents, however, the players are not required to carry something to the other end, instead, are supposed to collect the gems emerging one at a time out of the well that goes deep down into the planet’s core (probably). When the team members collect a total of 10 gems, the 15 seconds countdown starts for which they have to HODL them. If a brawler of the team holding any number of gems that add to the total count gets killed during the countdown, the number of gems collected by that/those brawlers drop down and the clock resets. The opponents can snatch those gems away and it would fall upon their shoulders to defend the loot for 15 seconds in order to claim a victory.


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Gem Grab: Screenshot of my cellphone


The other scenarios include ‘Showdown’, ‘bounty’ and ‘boss fight’. In a showdown, 5 teams participate in a knockout stage to collect tickets while in bounty is like a kill-deal to gain points. In a boss fight, a mega brawler emerges as the main alien enemy and the rest of the players despite their differences, join hands in the desperate hours to ‘save the world’.
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Improvements that I would like to see:

Call team members:

Such kind of multiplayer mobile game industry has grown a lot with time but one thing that I think should have been introduced by now is the call teammate option. I usually play this game with my little nephews who are residing at a different location so in order to enjoy the game a step further, we usually have to make a group call using ‘whatsapp’. We really enjoy talking to each other while playing brawl stars and it makes the overall experience amazing. I would like to see this option being available within the app itself and I am sure many would love it.

Camera view:

This is a minor one but sometimes due to various lighting issues in the surroundings, it becomes a pain in the eye to focus on small-sized brawlers. A zoom-in option or the one that can allow a change in the camera view can possibly help save the eyesight.

Single player storyline:

We all know how close we can get to our selected characters if we have suffered along with them through their lives. A short and interesting storyline for each brawler would at least get my attention as they all seem amazing and I would love to watch them in some single-mode actions. Whether it would be about fighting with some local vagabonds or leaving for an adventurous treasure hunt, that would be fun.



In the coming post, I shall explain the gameplay with different characters, so stay tuned.


What improvements would you like to see?


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