Currently DeVCoin's only "active" income within the Galactic Milieu, as far as I am aware, is Devos Gang within the MUDgaard CoffeeMUD server.
Devos...? 😦
...within the MUDgaard CoffeeMUD server.
Trying to digest from this explanation what it is to be in the CoffeeMUD server (MUDgaard specific): http://mudgaard.knotwork.com/cmintro.html
Well, CoffeeMud is, most importantly, a MUD Engine.
That means that CoffeeMud is a very large computer program that provides a foundation upon which one can most efficiently build a text based MUD of their very own. When you download the CoffeeMud software, you are dedicating yourself to weeks, months, even years of meticulous work using it to build a new world for others to log into and play.
A MUD Engine, also called a MUD Codebase, provides the gathering place for players all over the internet to congregate for the purpose of adventuring. The person who downloads, installs, and runs the CoffeeMud server is providing his computer as a host to the fantasy world in which the players reside and pursue their adventures.
SO - I take it these earnings are inside the host computer providing the server for the entire MUDgaard CoffeeMud participants. Then whatever Devos has earned is inside one central host PC? What exactly is the value in that and why would it have value for DeVCoin (specifically units of DVC?)?
This means that the host must take the time to provide such a world for the players to wander around in. CoffeeMud contains software which provides both the foundation and the tools with which the host can create such a world.
I saw 41 players online as I wrote this. Are these all separate individual players or players and their 5 active characters in that count? Who are they? Devcoiners?
So, as you can now see, those who wish to experience or play in MUDs do not need to download CoffeeMud in order to do so. They should skip most of the CoffeeMud page and download one of the MUD clients like GMud or ZMud. With those clients they can connect to one of the hundreds of existing mud engines which are running on the internet and play to their hearts content.
...yadda yadda... Bo Zimmerman (assuming the creator of CoffeeMUD from Facebook group)
Intriguing. Seems interesting. Do you have the MUDgaard server? Are you the host, Mark?
Yes I just read the last post on Hive you linked here. I think I understand the gist - there's a lot of characters per player-account, the 5 master miners produce a lot of raw material rather quick and 24/7 and the 5 level 91 rated artisans (etc) are able to produce too much value out of the raw material mined. Therefore you're thinking of ways to charge a subscription fee to cut down on the amt of items/assets flooding the game world to keep tokenomics/inflation under control in some sort of starting economic plan for this particular production/over-production of value before it ruins the value of anything connected to its ecosystem.
Ah so one can have more than 10 characters per player-account? Or is this used to replenish your crew if its possible to lose or kill off characters?