The gameplay is not going to be everyone's cup of tea and we're fine with it. As for the visual cues — we've already done several iterations to make the Tunnels level easier to navigate. Simplifying the level design or adding even more hints would conflict with the intended purpose of this part of the game.
FYI this is not the 'very early stage' too — the demo levels are located roughly halfway through the first chapter.
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i thought i was playing the very first level and was kinda overwhelmed. but like i said this is really good. can't wait to see more posts 😃